29 bracket S.H. and health build

    PvP

by Nano_gameplay last updated Jun 6, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

415,836

Firearms  

  5234

Toughness

576,249

Stamina  

  7100

Skill Power

109,628

Electronics  

  2832

Gear

Rapid Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Specialized Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

Tenacious Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1272

Savage Gloves
Assault Rifle Damage  (12%)
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
 

1272

Accomplished Knee Pads
Health  (16674)
Shock Resistance  (33%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1272

Recovered Holster
Critical Hit Chance  (4%)

1272

1272

1272

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 4
  

267

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  Tactical SASG-12 K

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Vertical Grip
Optimal Range  (49.5%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    415,836
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    521,255
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    310,417
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    26.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    106%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,532
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    34,655
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    388,072
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    475,515
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    300,630
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    19.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    69%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    90,015
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    149,425
Damage dealt per bullet with a headshot from the secondary weapon
Range:    19.44m
Optimal range for the secondary weapon
Reload Time:    3.00s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    595,647
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    748,138
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    443,156
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    11%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    137,666
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    236,785
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    4,723
The minimum amount of firearms this build will have
Max Firearms:    5,234
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,310
The minimum amount of stamina this build will have
Max Stamina:    7,100
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,674
The minimum amount of electronics this build will have
Max Electronics:    2,832
The maximum amount of electronics this build will have when fully optimized
Skill Power:    109,628
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    383,218
The maximum amount of health this build will have when fully optimized
Max Toughness:    576,249
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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