solo Tactician for Heroics (Turret)

    PvE

by Ghost-2-Ghost last updated Jun 4, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

257,265

Firearms  

  2961

Toughness

378,296

Stamina  

  4157

Skill Power

327,017

Electronics  

  8686

Gear

classified gear icon Tactician Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

Technical Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Tactician Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
Skill Haste  (9%)
Health on Kill  (5%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Blind/Deaf Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Turret Damage
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

Improved iron sights
Stability  (14%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Chance  (3.5%)
 
Compensator
Stability  (14%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Accuracy  (2.5%)
Stability  (3%)
 

Secondary Weapon  -  The Showstopper

EXPS3 Holographic sight
Optimal Range  (25%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Tactical M1911

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Chance  (3.5%)
 
Osprey .45 suppressor
Accuracy  (18%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Optimal Range  (5%)
Stability  (3%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    257,265
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    329,850
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    184,680
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    13,705
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    24,807
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    280,042
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    344,166
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    215,918
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    57,890
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    92,624
Damage dealt per bullet with a headshot from the secondary weapon
Range:    18.20m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    159,000
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    211,292
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    106,708
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the sidearm
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    21,929
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    43,858
Damage dealt per bullet with a headshot from the sidearm
Range:    12.60m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    7,860
The minimum amount of electronics this build will have
Max Electronics:    8,686
The maximum amount of electronics this build will have when fully optimized
Skill Power:    327,017
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    251,575
The maximum amount of health this build will have when fully optimized
Max Toughness:    378,296
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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