hybrid strikers nomad

    PvP

by Will.Lux last updated Jun 3, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

507,236

Firearms  

  7368

Toughness

497,533

Stamina  

  4966

Skill Power

94,990

Electronics  

  2832

Gear

Striker Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

Striker Mask
Skill Power  (10030)
Burn Resistance  (17%)
 
 

1272

Nomad Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
SMG Damage  (12%)
 

1272

Striker Knee Pads
Health  (16674)
Burn Resistance  (33%)
Shock Resistance  (33%)
Disorient Resistance  (33%)

1272

Nomad Holster
Health  (8337)

1272

1272

1272

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Small suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  The Showstopper

EXPS3 Holographic sight
Optimal Range  (25%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Vertical Grip
Optimal Range  (49.5%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Damascus

Compensator
Stability  (14%)
Optimal Range  (5%)
Headshot Damage  (6%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    507,236
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    583,218
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    431,255
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    49%
Critical hit chance with the primary weapon
Critical Hit Damage:    85.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,864
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    32,796
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    402,659
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    492,558
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    312,759
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    9.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    46%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    81,159
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    129,854
Damage dealt per bullet with a headshot from the secondary weapon
Range:    24.43m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    238,322
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    319,540
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    157,103
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    22,135
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    45,598
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,541
The minimum amount of firearms this build will have
Max Firearms:    7,368
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,492
The minimum amount of stamina this build will have
Max Stamina:    4,966
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,674
The minimum amount of electronics this build will have
Max Electronics:    2,832
The maximum amount of electronics this build will have when fully optimized
Skill Power:    94,990
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    330,870
The maximum amount of health this build will have when fully optimized
Max Toughness:    497,533
Toughness is a combination of max health and armor
Max Health on Kill:    15%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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