Hexotic

    PvE

by Will.Lux last updated Jun 10, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

434,376

Firearms  

  5767

Toughness

569,756

Stamina  

  6567

Skill Power

119,658

Electronics  

  2832

Gear

Barret's bulletproof vest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Specialized Backpack
Health  (13339)
Burn Resistance  (17%)
 
 

1272

Tenacious Mask
Skill Power  (10030)
Burn Resistance  (17%)
 
 

1272

Skulls MC Gloves
Critical Hit Chance  (6%)
SMG Damage  (12%)
Critical Hit Damage  (17%)
 

1272

Shortbow Championship Pads
Health  (16674)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1272

Steadfast Holster
Health  (8337)

1272

1272

1272

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 3
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 2
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Lightweight M4

T2 Micro red dot sight
Accuracy  (18%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Damage  (4%)
 
Flash Hider
Accuracy  (18%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Vertical Grip
Optimal Range  (49.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Off Hand Weapon  -  Golden Rhino

PRO red dot sight - Tan
Headshot Damage  (6%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

Just wanted to try something different, the lightweight M4 is used to gain health and heal and the house is where you deal your damage.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    434,376
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    498,410
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    370,343
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    49%
Critical hit chance with the primary weapon
Critical Hit Damage:    91%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,587
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    29,380
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    331,006
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    422,167
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    239,844
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    9.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    69%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,213
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    31,155
Damage dealt per bullet with a headshot from the secondary weapon
Range:    43.26m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    287,132
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    384,984
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    189,279
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    34,288
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    70,633
Damage dealt per bullet with a headshot from the sidearm
Range:    19.80m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    5,176
The minimum amount of firearms this build will have
Max Firearms:    5,767
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,857
The minimum amount of stamina this build will have
Max Stamina:    6,567
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,674
The minimum amount of electronics this build will have
Max Electronics:    2,832
The maximum amount of electronics this build will have when fully optimized
Skill Power:    119,658
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    378,900
The maximum amount of health this build will have when fully optimized
Max Toughness:    569,756
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    67%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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