Smokey's Tactical Striker Build

    PvE

by SmokeyMcpockets last updated May 30, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

308,000

Firearms  

  4958

Toughness

482,828

Stamina  

  7030

Skill Power

124,710

Electronics  

  4157

Gear

classified gear icon Striker Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Increased Kill XP  (28%)
 

1401

classified gear icon Striker Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
LMG Damage  (12%)
Enemy Armor Damage  (8%)
Health on Kill  (5%)
 

1401

classified gear icon Striker Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Striker Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 3
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 1
  

214

Performance Mod
Smart Cover Damage Resist
QUANTITY - 3
  
 
Performance Mod
Smart Cover Lifetime
QUANTITY - 1
  
 

Primary Weapon  -  MG5

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Handstop
Reload Speed  (31%)
Optimal Range  (5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  Military MK46

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Every kill while signature skill is active extends it, every kill afterwards cools it simple ;)

great build for wave based content or where you need to clean house 

find a nice spot, if you cant swap out smart cover for mobile, deploy your cover flashbang the enemies pop link and murder! 

I run the faster firing mg5 first to build stacks, when meticulous fails to proc I swap to the more punchy MK46. 

If you have rushers the MK46 is good for pausing them, the bigger bullet seems to have a slight knockback effect over the mg5 

Personally I have found this build to be hella fun to run, play safe solo but with a good reclaimer backing you up you'll be pretty unstoppable.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    308,000
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    397,425
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    218,575
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    19.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,969
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    30,500
Damage dealt per bullet with a headshot from the primary weapon
Range:    33.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    293,383
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    392,098
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    194,667
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    19.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,598
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    41,548
Damage dealt per bullet with a headshot from the secondary weapon
Range:    35.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    543,328
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    667,755
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    418,902
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    4%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    134,795
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    215,672
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    4,587
The minimum amount of firearms this build will have
Max Firearms:    4,958
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,451
The minimum amount of stamina this build will have
Max Stamina:    7,030
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,903
The minimum amount of electronics this build will have
Max Electronics:    4,157
The maximum amount of electronics this build will have when fully optimized
Skill Power:    124,710
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    321,091
The maximum amount of health this build will have when fully optimized
Max Toughness:    482,828
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment