6k Striker

    PvP

by Lunah last updated May 30, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

472,956

Firearms  

  7083

Toughness

468,383

Stamina  

  6154

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Critical Hit Damage  (9%)
Bleed Resistance  (17%)
 
 

1401

classified gear icon Striker Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
Shotgun Damage  (12%)
 

1401

classified gear icon Striker Knee Pads
Critical Hit Damage  (9%)
Burn Resistance  (33%)
Damage to Elites  (16%)
Shock Resistance  (33%)

1401

classified gear icon Striker Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 2
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 3
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Black Market SASG-12 S

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Short Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Stability  (3%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    472,956
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    550,625
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    395,287
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    53%
Critical hit chance with the primary weapon
Critical Hit Damage:    109%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,159
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    31,038
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    507,182
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    612,182
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    402,182
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    22%
Critical hit chance with the secondary weapon
Critical Hit Damage:    120%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    114,899
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    190,732
Damage dealt per bullet with a headshot from the secondary weapon
Range:    13.65m
Optimal range for the secondary weapon
Reload Time:    3.00s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    751,552
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    913,758
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    589,347
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    60%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    175,723
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    281,156
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    6,497
The minimum amount of firearms this build will have
Max Firearms:    7,083
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,656
The minimum amount of stamina this build will have
Max Stamina:    6,154
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    311,485
The maximum amount of health this build will have when fully optimized
Max Toughness:    468,383
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    17%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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