The Rope Cutter

    PvP

by SneakyStabbalot last updated May 30, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

297,125

Firearms  

  2961

Toughness

737,074

Stamina  

  10276

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Nomad Chest
Exotic Damage Resilience  (11%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Health  (13339)
Bleed Resistance  (17%)
 
 

1401

classified gear icon Nomad Mask
Exotic Damage Resilience  (11%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Nomad Gloves
Health on Kill  (5%)
Skill Haste  (9%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Nomad Knee Pads
Health  (16674)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Nomad Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 5
  

267

Performance Mod
Turret Duration
QUANTITY - 4
  
 

Primary Weapon  -  LVOA-C

CQBSS scope (8x)
Stability  (14%)
Accuracy  (2.5%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Compensator
Stability  (14%)
Accuracy  (2.5%)
Critical Hit Chance  (3.5%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Secondary Weapon  -  LVOA-C

552 Holo sight
Critical Hit Chance  (8.5%)
Stability  (3%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Compensator
Stability  (14%)
Optimal Range  (5%)
Headshot Damage  (6%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

The guns a irrelevant in this build as you're not going to kill anyone! Sure, no-one can kill you either :) The only purpose is to potentially kill an NPC to have Determined and Predatory kick in. 

Video of build in action http://xboxdvr.com/gamer/sneakystabbalot/video/49669784

And the build in-game http://xboxdvr.com/gamer/sneakystabbalot/screenshot/8792278 

My strategy is to run up to the rope (I usually have a single item to 'extract', but in the video I do not) put down the immune box, put down the shock turret between the rope and the other agent, pop survivor link and cut... I also try to cut when there are NPCs around as I can easily tank the NPCs and the victim agent often has to carve up his time between me and the NPCs.

Against a solo player I have had 100% success, against two players I have about 85% success and three players 50% success. Yet to cut a four-person rope!!

Remember, I am solo!

The mods are all ST Health and Turret duration mods - this is mainly for use when I hot-foot it away, I can drop the turret and it lives a little longer to slow down agents running after me. FWIW, I have never been killed running away from the rope cut and running off my rogue status - the health pool is simply too large and the ongoing Nomad heal is incredible.

Talents are Adrenaline (for immunity), Fear tactics (for the turret), Strike back and critical save (just in case!)

One final point, I have two Nomad builds on this guy, the other is a general DPS build running 2xHouse SMGs. I will run around the DZ solo with this build and if I see an extraction I switch to the Dick-Rope-Cutter-Build (I wish we could name our loadouts any way we want!) - what's nice about this is Nomad's Resolve DOES NOT COOLDOWN when you switch between Nomad builds. Anyways, it's a fun build!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    297,125
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    377,141
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    217,109
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    26,862
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    305,777
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    392,194
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    219,360
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    27,783
Damage dealt per bullet with a headshot from the secondary weapon
Range:    30.80m
Optimal range for the secondary weapon
Reload Time:    2.55s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    456,106
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    561,361
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    350,850
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    114,026
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    182,442
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    9,319
The minimum amount of stamina this build will have
Max Stamina:    10,276
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    490,170
The maximum amount of health this build will have when fully optimized
Max Toughness:    737,074
Toughness is a combination of max health and armor
Max Health on Kill:    20%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    22%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment