Rehabilitated Final Measure

    PvP

by DeadWyre last updated Feb 10, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

480,514

Firearms  

  5353

Toughness

486,654

Stamina  

  6559

Skill Power

138,049

Electronics  

  4157

Gear

classified gear icon Final Measure Chest
Exotic Damage Resilience  (11%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Final Measure Backpack
Skill Power  (13339)
Burn Resistance  (17%)
 
 

1401

Rehabilitated Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1272

classified gear icon Final Measure Gloves
SMG Damage  (12%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Final Measure Knee Pads
Exotic Damage Resilience  (8%)
Burn Resistance  (33%)
Shock Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Final Measure Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Exotic Damage Resilience  (2%)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Damage
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Off Hand Weapon  -  M45A1

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Rehabilitated Final Measure PvP Build

This build is viable for group PvP. The high amount of EDR combined with the Rehab mask provides healing through a Predators Mark Classified bleed without an immunizer or medkits. It also makes BFB sticky bomb builds useless. Any type of status effect, including the Predators Mark Classified bleed will heal for more than damage taken.

The high amount of CHC combined with a pulse puts this build near the CHC cap meaning this build isn't just good for standing around soaking up grenades and bleeds but also providing support DPS.

This build is viable for group play in normalized PvP and DZ PvP.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    480,514
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    562,380
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    398,648
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    43%
Critical hit chance with the primary weapon
Critical Hit Damage:    118.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,998
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    30,776
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    403,158
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    504,111
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    302,205
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    118.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    16,695
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    31,220
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    210,819
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    278,532
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    143,105
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    13.5%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    26,713
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    53,426
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    4,972
The minimum amount of firearms this build will have
Max Firearms:    5,353
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,952
The minimum amount of stamina this build will have
Max Stamina:    6,559
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,903
The minimum amount of electronics this build will have
Max Electronics:    4,157
The maximum amount of electronics this build will have when fully optimized
Skill Power:    138,049
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    323,635
The maximum amount of health this build will have when fully optimized
Max Toughness:    486,654
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    19%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    67%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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