LoneStar Resistance Wave 1-7 Pier 33

    PvE

by Ownology last updated May 26, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

469,650

Firearms  

  6816

Toughness

444,786

Stamina  

  5353

Skill Power

124,205

Electronics  

  4029

Gear

classified gear icon Lone Star Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Lone Star Backpack
Weapon Stability  (16.5%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Lone Star Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Lone Star Gloves
LMG Damage  (12%)
Health on Kill  (5%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Lone Star Knee Pads
Critical Hit Damage  (9%)
Disorient Resistance  (33%)
Blind/Deaf Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Lone Star Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 4
  

267

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 2
  
 
Performance Mod
Support Station Healing Rate
QUANTITY - 2
  
 

Primary Weapon  -  Big Alejandro

Rugged mini reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Secondary Weapon  -  MG5

PRO red dot sight
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Bear with me this is my first time making this, to be honest it's just a reference for me for my builds that I use and I'm curious how this works.

This is my wave 1-7 solo Pier 33 resistance build for just about on-slaughtering(Yes this build is during the Onslaught global event, I will update once it's over) everything and farming crazy points. Last night I was able to open a chest by the end of wave 5 in Pier 33. What I do is pop Tac during Hack phase and boss phase. If by chance tac runs out because I'm not mowing down enough mobs I switch to G5 and bring CD down. The G5 also helps with spamming health/and ammo crate for survivability.

There are a couple of aspects to this build, it's not just a run and gun build.

BigAl Meticious/Commanding

I take advantage of LoneStar where once I get a proc, I shoot my BigAl straight at a wall to get my buff to come up. Once the buff is up, I try to focus down yellows and purples for the beginning 50% of the clip then try to hunt for reds for that 25% chance of reload proc of Meticulous talent (this doesn't matter when Tac link is up though because everything dies so fast, basically just kill stuff but avoid wasting bullets. At this point Meticious keeps my mag full of indefinite Lonestar buff and Commanding keeps Tac-link up for as long as I'm killing stuff, it's great.

G5 Utility Tac refresh:

Note Determined is on the free slot because I wanted more electronics in to stamina for predatory offhand and more survivability. Once I start running to the laptop wave 4, I get my G5 out within the last 30-50 sec depending on how far it is from spawn. Oh yeah I keep the door closed until last minute of wave 4 so all adds spawn in a nice compact close space for swift and efficient farming. Anyway by the time the laptop hack happens my Tac is back up for boss wave 5.Wave 5 is a bit tricky with this as it all depends on what boss spawns, I try to keep the boss alive until the last moment and I enjoy hunting mobs. Here's what I've noticed works well and what sucks.

Engineer boss:If it's engineer dude, oh shit man it sux to run around and kite as you will get stun zapped and gang banged with golf clubs. For this boss you want to unlock the wire fence gate to the right of the main doors you opened wave 4 and run up the ladder in to a narrow U shaped hallway to the right. If you go to the end the adds will just run to you as you mow them down.

Shield boss:Just run around the map, kite and kill this is where I got the chest open by end of wave 5.

Pyro boss:Just like the shield boss I like to kite him, just don't get caught by shot gunners always be mindful of position and kill mobs as quickly as possible while kiting boss.

Gunner boss:Keep in mind once he sets up he sprays sniper shots and they hurt like a mofo, you want to line of sight him as much as possible. The good thing is that he walks slow like Pyro, sometimes they put their weapon away and sprint but it's pretty obvious so be mindful of that.

I will post a wave 8 - 12 build which is how far I was able to get, i'm still experimenting with suitability and positioning.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    469,650
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    613,943
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    325,357
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    16%
Critical hit chance with the primary weapon
Critical Hit Damage:    58.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,192
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    35,838
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    430,625
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    558,718
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    302,532
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    99.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    21,518
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    41,100
Damage dealt per bullet with a headshot from the secondary weapon
Range:    33.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    747,507
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    918,223
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    576,792
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    4%
Critical hit chance with the sidearm
Critical Hit Damage:    34%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    184,942
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    295,907
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    6,269
The minimum amount of firearms this build will have
Max Firearms:    6,816
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,972
The minimum amount of stamina this build will have
Max Stamina:    5,353
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,746
The minimum amount of electronics this build will have
Max Electronics:    4,029
The maximum amount of electronics this build will have when fully optimized
Skill Power:    124,205
Improves skills
Skill Haste:    12%
Improves the cooldowns of skills
Max Health:    295,792
The maximum amount of health this build will have when fully optimized
Max Toughness:    444,786
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    34%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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