Smokey's smoke em Tactician build

    PvE

by SmokeyMcpockets last updated May 23, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

261,324

Firearms  

  2961

Toughness

299,270

Stamina  

  2961

Skill Power

417,360

Electronics  

  10018

Gear

Barret's bulletproof vest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Inventive Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Tactician Mask
Health on Kill  (5%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
Health on Kill  (5%)
Enemy Armor Damage  (8%)
Skill Haste  (9%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Performance Mod
Sticky Bomb Explosion Damage
QUANTITY - 4
  
 

Primary Weapon  -  LVOA-C

Small RDS scope
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Muzzle brake
Stability  (14%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Secondary Weapon  -  LVOA-C

Small RDS scope
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Hi Agents, This is my tactician build I like to run for maximum destruction, disclaimer: you may get kicked using this build as you will not leave many enemies for your teammates (",) 

Pros: you will have awesome burst damage and damage over time.

cons:you are a wet piece of toilet paper (keep your head down)

If you run Sticky and roller mines deploy mines before the bomb. Mines only go on cooldown after they have exploded so you can get that Barrets bonus skillpower on both mines and bomb doing it this way, you just have to use the sticky soon after the mines.

sticky turret combo, you can negate the loss of skill power bonus by deploying the turret first getting 15 stacks then fire the bomb. cooldowns are quick with this build so your turret may have cooled by the time you want to deploy the mini nuke so you can get the stack bonus plus barrets for an even bigger boom! proc talented, death by proxy and barrets inventive bonus for a whopping 650k skill power and you will likely level Manhattan!!! This method works the same with turret mines with the exception, Manhattan will be safer ;) 

See the weapons more as a tool to enhance your skills and durability, you will be firing marshmallows no matter the weapon level so utilize a 204 A/R blueprint so you can unlock the talents. (this guide hasn't got lower level weapons on it) 2498 is the required firearms/stamina for a 204 which can be easily unlocked with the numbers we have.

I would carry 4 x 4% damage mods for Sticky,Turret and Seekers and swap them in depending on your skills, they act like a damage slider between your skills, how you spread the damage is up to you but if you stick to the mechanics of this build you will be doing tons of damage no matter what.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    261,324
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    339,286
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    183,363
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    13,705
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    25,629
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    253,394
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    320,602
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    186,185
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    13,705
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    23,984
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.55s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    477,157
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    603,463
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    350,850
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    114,026
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    196,125
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,999
The minimum amount of electronics this build will have
Max Electronics:    10,018
The maximum amount of electronics this build will have when fully optimized
Skill Power:    417,360
Improves skills
Skill Haste:    49%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    10%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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