by SmokeyMcpockets last updated May 23, 2018 Patch v1.8
Hi Agents, This is my tactician build I like to run for maximum destruction, disclaimer: you may get kicked using this build as you will not leave many enemies for your teammates (",)
Pros: you will have awesome burst damage and damage over time.
cons:you are a wet piece of toilet paper (keep your head down)
If you run Sticky and roller mines deploy mines before the bomb. Mines only go on cooldown after they have exploded so you can get that Barrets bonus skillpower on both mines and bomb doing it this way, you just have to use the sticky soon after the mines.
sticky turret combo, you can negate the loss of skill power bonus by deploying the turret first getting 15 stacks then fire the bomb. cooldowns are quick with this build so your turret may have cooled by the time you want to deploy the mini nuke so you can get the stack bonus plus barrets for an even bigger boom! proc talented, death by proxy and barrets inventive bonus for a whopping 650k skill power and you will likely level Manhattan!!! This method works the same with turret mines with the exception, Manhattan will be safer ;)
See the weapons more as a tool to enhance your skills and durability, you will be firing marshmallows no matter the weapon level so utilize a 204 A/R blueprint so you can unlock the talents. (this guide hasn't got lower level weapons on it) 2498 is the required firearms/stamina for a 204 which can be easily unlocked with the numbers we have.
I would carry 4 x 4% damage mods for Sticky,Turret and Seekers and swap them in depending on your skills, they act like a damage slider between your skills, how you spread the damage is up to you but if you stick to the mechanics of this build you will be doing tons of damage no matter what.