Amherst's 4K Strikers

    PvE

by cantian336 last updated May 22, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

486,042

Firearms  

  7745

Toughness

353,223

Stamina  

  4157

Skill Power

120,930

Electronics  

  4031

Gear

classified gear icon Striker Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Health on Kill  (5%)
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Striker Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Disorient Resistance  (33%)
Increased Kill XP  (56%)

1401

classified gear icon Striker Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Chance  (3.5%)
 
Small suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Skills

Talents

Build Video

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    486,042
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    657,669
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    314,415
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,047
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    46,741
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    486,042
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    657,669
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    314,415
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the secondary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,047
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    46,741
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    280,486
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    382,336
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    178,635
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the sidearm
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    17,953
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    39,138
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    7,110
The minimum amount of firearms this build will have
Max Firearms:    7,745
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,744
The minimum amount of electronics this build will have
Max Electronics:    4,031
The maximum amount of electronics this build will have when fully optimized
Skill Power:    120,930
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    234,901
The maximum amount of health this build will have when fully optimized
Max Toughness:    353,223
Toughness is a combination of max health and armor
Max Health on Kill:    10%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
Comments (3)
  • Thanks for the imput it's much appreciated I'll try to apply that in my solo missions and just practice the missions solo and over time I'm sure I'll get better thanks 😀

  • Quincee, here is my 2 cents. Console aim is very different from PC - unless you use mouse a keyboard. That said, I think the most import tactic that he uses is breaking NPC's line of sight. If you notice, he rarely ducks behind the cover. Instead, he stands behind obstacles in a position where NPC can not fire. I think this is indeed very smart. If you play resistance, you can do the same thing in some places such as narrow hall ways or corridor. Certainly he has exceptional skills - headshots only. This is how he has modded his weapons. Reload is also critical. It will increase your damage output in reality. If you play with a group, you can still utilize this tactic; however, you won't be able to put down NPCs as fast as you solo. First it's because the difficulty level scales depending on the size of the group. Enemies may have more health and armor. Secondly, when you solo, NCPs' movements can be predicable. If you repeat multiple times following the same path, they pretty much always appear at the same place. If you play in a group, however, your teamate's maneuvers are not predictable therefore the NPCs' moments also become random. That's probably why many suggests that playing with a familiar group is so much better than playing with randoms. You can coordinate and communicate consistently thus make the whole run much faster.

  • This all looks great on pic but is it possible to have a run like cantian on PS4 I mean I have a fully optimized classified striker and soon as the Npc's are aware of me I'm getting lit up when I try to focus on a Npc the rest light me up never getting a chance to do what cantian does it's like they are froze when he focus on a npc to shoot I can't understand why they aren't all shooting at him at the same time like they do me and other in a group when four of us play it's mind boggling and frustrating I've been playing this game for over a year and legendary missions are still tough I've beaten them here and there but never in the way he does it are there any tips u can give me I've even made a similar build as close as I could get it and still the fold me up soon as they're aware of me I'm thinking the aiming on console is part of the reason.

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