DPS + Health (IDK i threw something together real quick)

    PvE

by Djeko last updated Feb 10, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

425,774

Firearms  

  6033

Toughness

506,578

Stamina  

  5500

Skill Power

84,960

Electronics  

  2832

Gear

Nomad Chest
Enemy Armor Damage  (6%)
Health  (16674)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Health  (13339)
Ammo Capacity  (56%)
 
 

1272

Striker Mask
Enemy Armor Damage  (8%)
Burn Resistance  (17%)
 
 

1272

Skulls MC Gloves
Assault Rifle Damage  (12%)
Critical Hit Damage  (17%)
Enemy Armor Damage  (8%)
 

1272

Striker Knee Pads
Health  (16674)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1272

Nomad Holster
Health  (8337)

1272

1272

1272

Gear Mods

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 2
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 2
  
 

Primary Weapon  -  Lightweight M4

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Angled Grip
Stability  (14%)
Critical Hit Damage  (4%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Bullfrog

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Vertical Grip
Optimal Range  (49.5%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Optimal Range  (5%)
Stability  (3%)
 

Skills

Talents

Build Guide

So... I threw something together. I don't know if it will be any good, I just wanted to test out this website. Use it if you want, or don't... I really don't care.

So that's about it I guess...

wat ben ik aan hae doen...

In the future I'll create more builds and focus on them more.

- Djeko

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    425,774
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    560,988
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    290,560
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    91%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,651
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    39,105
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    420,337
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    560,702
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    279,972
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the secondary weapon
Critical Hit Damage:    74.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,079
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    37,152
Damage dealt per bullet with a headshot from the secondary weapon
Range:    41.86m
Optimal range for the secondary weapon
Reload Time:    1.90s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    244,640
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    326,187
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    163,093
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the sidearm
Critical Hit Damage:    50%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    16,002
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    32,963
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    5,401
The minimum amount of firearms this build will have
Max Firearms:    6,033
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,948
The minimum amount of stamina this build will have
Max Stamina:    5,500
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,674
The minimum amount of electronics this build will have
Max Electronics:    2,832
The maximum amount of electronics this build will have when fully optimized
Skill Power:    84,960
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    336,885
The maximum amount of health this build will have when fully optimized
Max Toughness:    506,578
Toughness is a combination of max health and armor
Max Health on Kill:    15%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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