My PVP Striker Build

    PvP

by LMAO-C last updated May 21, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

505,532

Firearms  

  7083

Toughness

493,456

Stamina  

  6154

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Critical Hit Damage  (9%)
Disrupt Resistance  (17%)
 
 

1401

classified gear icon Striker Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Striker Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Striker Knee Pads
Health  (16674)
Burn Resistance  (33%)
Shock Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Striker Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 3
  

267

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 2
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Summary:

- Basically this is the usual 6k striker build you’re gonna see people using, mine is slightly different since it has <500k toughness and sacrifices Some EDR. It does keep a decent amount to minimize the bleed effect from Predator’s Mark. Also the weapon mods shown for this build are LEGACY items, you are currently unable to obtain them. Also if some people are asking why I decided to ditch the EDR for some more critical hit chance, it's because the difference between 11% EDR and 35% EDR is noticeable, but slight. **ALSO I USE THIS WHEN I AM SOLO, FEEL FREE TO USE IN GROUP**

My weapons

- The Lightweight M4: 

    Ok so these are usual talents since it is All Weapon Damage (AWD). My attachments are not the ones shown, since this build site shows legacy attachments. If you happen to own them still, good for you. Anyway if you’re wondering why I did not choose headshot mods it’s because I found the critical hit damage to be stronger in PvP than headshot damage. 

- Another Lightweight M4:

    Ok if you want the truth as to why I have Fierce in the free talent slot, it’s because I was too poor to craft more M4s to get competent there. Anyway I found it to be helpful for after I proc competent and For when swapping weapons when I don’t have time to reload, I could try using Deadly in the future with its higher critical hit damage but for now I’m using fierce. Also the mods are the same :P

- Sidearm - Sawed Off Double Barrel Shotgun:

    So for this I am not using a pistol with coolheaded because I find it’s ability to have 3 talents much more useful. Also determined has no cooldown so I can drop NPCs incase I need to charge my signature skill for example. Other two talents are there for good reason since they’re godrolls pretty much. Though I could replace responsive for sustained for that extra healing.

My Skills

- Immunizer Station: Ok this is pretty simple since I am going to use this at the start of a fight for protection against players who may be using a zapper turret, also it helps against bleed from Pred.

Conceal Pulse (Scrambler): Also pretty simple, I already have high critical hit chance on it so it helps in a fight. For those wondering why I have precision equipped then here’s my answer: it’s for when the pulse is on cooldown. I am planning on putting more critical hit damage mods into it later, looking for a balance still.

- Recovery Link: This is for when I receive a fatal amount of damage, this gives me an emergency heal to around 40% health, along with a very strong heal. Also it gives immunity to fatal damage for a short duration of time which is also useful if I am being ganged up on and need to fall back.

My talents

- Percision: I love this talent because it allows you to pulse people even when your skill is in cool down, and since i am likely to hit at least 1 headshot per fight, it helps in the long run

- Critical Save: Pretty obvious, if I am low on health and need an extra boost, the 10% ADR is there.

- On the Move: Another obvious reason, since if I kill enemies while low on health, I can maybe just stack this ADR with the ADR given from Critical Save

- Strike Back: If my skills are on cool down and I am in the heat of a fight, my health is likely to drop below 1/3 multiple times, so this would help in charging my skills so I can use them for later healing/pulse.

How you would maybe want to use this build

    If you want to start a fight, be sure to have at least 30-40 stacks already on you, this gives you a healing and damage advantage. Another strategy I would mention is the use of cover, since if you can build stacks at a range, it should help you once you are in close range of whoever you're fighting. (I will probably edit this later. Since I am not a PVP god at all and still need some practice)

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    505,532
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    633,245
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    377,818
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    112.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,121
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    39,496
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    522,046
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    649,760
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    394,333
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    30.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    112.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    21,121
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    39,496
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    664,512
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    809,338
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    519,685
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    51%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    156,895
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    251,032
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    6,497
The minimum amount of firearms this build will have
Max Firearms:    7,083
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,656
The minimum amount of stamina this build will have
Max Stamina:    6,154
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    328,159
The maximum amount of health this build will have when fully optimized
Max Toughness:    493,456
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    17%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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