Alphabridge Average Joe

    PvE

by Shokon last updated May 21, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

447,331

Firearms  

  5353

Toughness

432,249

Stamina  

  5353

Skill Power

174,919

Electronics  

  5386

Gear

classified gear icon Alpha Bridge Chest
Skill Haste  (9%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Alpha Bridge Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Alpha Bridge Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Alpha Bridge Gloves
Assault Rifle Damage  (12%)
Critical Hit Chance  (6%)
Skill Haste  (9%)
 

1401

classified gear icon Alpha Bridge Knee Pads
Health  (16674)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Alpha Bridge Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 2
  

214

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Skills

Talents

Build Guide

This is intended to be a "frame" for a jack of all trades build, with a couple of decent skills mainly used to support weapon damage. With little tweaks, it can be switched to a more skill-focused damage (when you need those "skill kills" for assignments). You'll obviously never beat the firing dps of a Striker, the survivability of a Nomad or the skill damage of a Tactician: I use this on my 4th carachter (which is basically an equip box/mule) to make him more than capable to fullfill some missions and killing for dailies and weeklies, while asking very little inventory slots.

It's a Solo PvE build, so don't bring it to parties unless it's very easy content, like Lexington or not very build-specific Incursions: the simple fact of not having a Signature skil and not be "ressurrectable" by your buddys' ones is very annoying, and we're not even talking about the need to be the one getting the kills. Just don't do it.

Start with the secondary weapon out, jump as close as you can to the first mob and kill him. Once you have procced Predatory, Talented and one mini-ulti (preferably Tactical Link), swap weapon, throw a Pulse or First Aid if needed, and start killing. Try to keep always active Competent and Adept by timing your two skills, but don't overthink it: they both have quite short CD. Once every 20 seconds, swap weapon and get a kill with the Predatory/Talented M4, then immediatley swap back. I often don't even reload that weapon, 'cause I need very few bullet in the head at close distance to get the kill. Try to time you skill casting when you have the primary weapon out, since Adept/Competent buff will be lost otherwise, as when you swap that weapon out.

Remember you are solo and don't have the "second life" of Recovery Link, so play with a gain of salt, going all out only when Survival Link has just procced and/or you have a decent amount of Health and/or healing skill/procs ready. But be generally aggressive, because you need to keep killing and chain those mini-signature skills.

It's an overall working build, but don't ask miracles to Alphabridge, 'cause it's not really capable of them. Enjoy!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    447,331
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    557,857
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    336,804
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    86.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,203
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    37,105
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    453,357
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    608,628
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    298,086
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    45.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    21,203
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    44,950
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    268,818
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    358,054
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    179,582
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    18%
Critical hit chance with the sidearm
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    17,510
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    36,071
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    4,972
The minimum amount of firearms this build will have
Max Firearms:    5,353
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,972
The minimum amount of stamina this build will have
Max Stamina:    5,353
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,951
The minimum amount of electronics this build will have
Max Electronics:    5,386
The maximum amount of electronics this build will have when fully optimized
Skill Power:    174,919
Improves skills
Skill Haste:    34%
Improves the cooldowns of skills
Max Health:    287,455
The maximum amount of health this build will have when fully optimized
Max Toughness:    432,249
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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