Classified Tactical Trash Pulser

    PvE

by elevenfingerfreak last updated May 18, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

369,415

Firearms  

  4691

Toughness

432,249

Stamina  

  5353

Skill Power

246,828

Electronics  

  6154

Gear

classified gear icon Tactician Chest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Tactician Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Tactician Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
Assault Rifle Damage  (12%)
Skill Haste  (9%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Tactician Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 2
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  LVOA-C

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  The Showstopper

EXPS3 Holographic sight
Optimal Range  (25%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

This Classified Tactician build can use gearscore 256 weapons. Designed for midrange combat and support, this build generates a Tactical Pulse providing 23% Critical Hit Chance and 31% additional Critical Hit Damage and an Overdose First Aid that will provide itself a full heal. Swapping to a Booster Shot will take it from half health to full.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    369,415
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    462,057
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    276,774
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    14.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    83%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,772
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    31,101
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    329,513
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    403,755
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    255,270
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    67,024
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    107,239
Damage dealt per bullet with a headshot from the secondary weapon
Range:    18.20m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    534,898
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    656,761
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    413,035
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    4%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    132,018
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    211,229
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    4,359
The minimum amount of firearms this build will have
Max Firearms:    4,691
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,972
The minimum amount of stamina this build will have
Max Stamina:    5,353
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    5,656
The minimum amount of electronics this build will have
Max Electronics:    6,154
The maximum amount of electronics this build will have when fully optimized
Skill Power:    246,828
Improves skills
Skill Haste:    50%
Improves the cooldowns of skills
Max Health:    287,455
The maximum amount of health this build will have when fully optimized
Max Toughness:    432,249
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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