29 God?

    PvP

by Just Mr Flames last updated May 20, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

419,641

Firearms  

  6033

Toughness

497,533

Stamina  

  4966

Skill Power

135,040

Electronics  

  4167

Gear

Vigorous Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Resourceful Backpack
Health  (13339)
Burn Resistance  (17%)
 
 

1272

Tenacious Mask
Skill Power  (10030)
Burn Resistance  (17%)
 
 

1272

Savage Gloves
Assault Rifle Damage  (12%)
Shotgun Damage  (12%)
Skill Haste  (9%)
 

1272

Accomplished Knee Pads
Health  (16674)
Shock Resistance  (33%)
Burn Resistance  (33%)
Disorient Resistance  (33%)

1272

Recovered Holster
Health  (8337)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Health  (3335)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 1
  
 
Performance Mod
Pulse Critical Hit Chance
QUANTITY - 3
  
 

Primary Weapon  -  LVOA-C

Small RDS scope
Stability  (14%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Custom M870 MCS

PRO red dot sight
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Stability  (3%)
 
Quick release magazine
Reload Speed  (31%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Accuracy  (2.5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    419,641
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    563,733
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    275,550
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,651
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    40,382
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    248,771
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    305,364
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    192,177
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    163,492
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    261,588
Damage dealt per bullet with a headshot from the secondary weapon
Range:    9.00m
Optimal range for the secondary weapon
Reload Time:    0.60s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    684,152
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    865,251
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    503,053
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    40%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    163,492
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    281,207
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    5,401
The minimum amount of firearms this build will have
Max Firearms:    6,033
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,492
The minimum amount of stamina this build will have
Max Stamina:    4,966
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,814
The minimum amount of electronics this build will have
Max Electronics:    4,167
The maximum amount of electronics this build will have when fully optimized
Skill Power:    135,040
Improves skills
Skill Haste:    18%
Improves the cooldowns of skills
Max Health:    330,870
The maximum amount of health this build will have when fully optimized
Max Toughness:    497,533
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    67%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (0)
  • No comments yet, maybe you should be first?

Leave a comment