Airburst Turretician

    PvE

by kestononline last updated May 17, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

214,751

Firearms  

  2961

Toughness

299,270

Stamina  

  2961

Skill Power

416,460

Electronics  

  9882

Gear

classified gear icon Tactician Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

Inventive Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Tactician Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
Health on Kill  (5%)
Enemy Armor Damage  (8%)
Skill Haste  (9%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Burn Resistance  (33%)
Disrupt Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Turret Damage
QUANTITY - 4
  
 

Primary Weapon  -  Black Market M60 E6

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Secondary Weapon  -  Tactical ACR

CQBSS scope (8x)
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Video

Build Guide

This build has around 430k SP as base (before any buffs or procs), and it is design for your Turret to be a monster. Average damage on Elites (58% DTE) should be around 23k unbuffed, and 27-30k with Talented/DeathbyProxy/Tactician Bonus combinations stacked.

The idea of the play style is simple, place your Turret (with or without stacks; but it's pretty easy to build), then follow up with your Airburst Seekers. The seekers will go off near enemies, setting them on fire and crowd controlled... making it perfect for your turret to cut them down even easier. The turret is your most powerful weapon here, and in some cases will cut down enemies faster than other players.

Try to place your turret strategically (elevated position is always best) so it will last the longest; but your usually have 30-stacks and/or Talented again by the time it gets destroyed or the cool-down is recovered. Place your turret away from you, or at an off-set location to you; so you aren't getting hit by shots meant for your turret, or vice versa. This also provides multiple angles of fire on the enemy.

I use the M60 to provide main support, since it hit pretty hard, can suppress enemies when needed with the large mag (Since no weapon damage is rolled on the Gloves, you can use whatever type you prefer; I just really like LMGs). The Tactical ACR (or any AR) is a low Gear Score version so Destructive/Ferocious/Determined (or Ferocious/Determined/Talented if you prefer) is all active. Use this whenever you aren't able to shoot or are busy (reviving or something), or just need your Signature Skill to be recovered via Determined kills.

We learned in GE Event blackout just how crucial and effective crowd-controlling enemeis can be. So while Cluster bomb seekers may seem to do more damage upfront, the crowd control benefit and synergy of setting enemies on fire is what makes this work so well.

The 5% Health on Kill on the gloves will usually keep your HP regen'd for Inventive backpack's effect; but just pop a medkit if needed before placing Turret.

This is one of my more effective Tactician setup I found in a team/group setting; especially considering my potato aim. Both skills are set and forget types; so once you place/deploy them you are free to continue shooting/moving/whatever. I prefer this pace over BFB where I have to try to catch enemies grouped up for effectiveness.

I hope some of you try this build and find some fun/enjoyment using it.

Cheers~

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    214,751
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    300,731
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    128,770
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    37%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    36,380
Damage dealt per bullet with a headshot from the primary weapon
Range:    40.00m
Optimal range for the primary weapon
Reload Time:    5.75s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    267,333
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    355,467
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    179,199
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    14,253
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    28,435
Damage dealt per bullet with a headshot from the secondary weapon
Range:    27.00m
Optimal range for the secondary weapon
Reload Time:    2.30s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    456,106
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    561,361
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    350,850
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    114,026
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    182,442
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,929
The minimum amount of electronics this build will have
Max Electronics:    9,882
The maximum amount of electronics this build will have when fully optimized
Skill Power:    416,460
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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