This build has around 430k SP as base (before any buffs or procs), and it is design for your Turret to be a monster. Average damage on Elites (58% DTE) should be around 23k unbuffed, and 27-30k with Talented/DeathbyProxy/Tactician Bonus combinations stacked.
The idea of the play style is simple, place your Turret (with or without stacks; but it's pretty easy to build), then follow up with your Airburst Seekers. The seekers will go off near enemies, setting them on fire and crowd controlled... making it perfect for your turret to cut them down even easier. The turret is your most powerful weapon here, and in some cases will cut down enemies faster than other players.
Try to place your turret strategically (elevated position is always best) so it will last the longest; but your usually have 30-stacks and/or Talented again by the time it gets destroyed or the cool-down is recovered. Place your turret away from you, or at an off-set location to you; so you aren't getting hit by shots meant for your turret, or vice versa. This also provides multiple angles of fire on the enemy.
I use the M60 to provide main support, since it hit pretty hard, can suppress enemies when needed with the large mag (Since no weapon damage is rolled on the Gloves, you can use whatever type you prefer; I just really like LMGs). The Tactical ACR (or any AR) is a low Gear Score version so Destructive/Ferocious/Determined (or Ferocious/Determined/Talented if you prefer) is all active. Use this whenever you aren't able to shoot or are busy (reviving or something), or just need your Signature Skill to be recovered via Determined kills.
We learned in GE Event blackout just how crucial and effective crowd-controlling enemeis can be. So while Cluster bomb seekers may seem to do more damage upfront, the crowd control benefit and synergy of setting enemies on fire is what makes this work so well.
The 5% Health on Kill on the gloves will usually keep your HP regen'd for Inventive backpack's effect; but just pop a medkit if needed before placing Turret.
This is one of my more effective Tactician setup I found in a team/group setting; especially considering my potato aim. Both skills are set and forget types; so once you place/deploy them you are free to continue shooting/moving/whatever. I prefer this pace over BFB where I have to try to catch enemies grouped up for effectiveness.
I hope some of you try this build and find some fun/enjoyment using it.
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