Hexo last stand/skirmish

    PvP

by Pooch3s last updated May 16, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

499,552

Firearms  

  6963

Toughness

484,097

Stamina  

  5224

Skill Power

88,830

Electronics  

  2961

Gear

Barret's bulletproof vest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1272

classified gear icon DeadEYE Backpack
Health  (13339)
Bleed Resistance  (17%)
 
 

1401

Tenacious Mask
Exotic Damage Resilience  (11%)
Disorient Resistance  (17%)
 
 

1272

Skulls MC Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
SMG Damage  (12%)
 

1272

Shortbow Championship Pads
Health  (16674)
Shock Resistance  (33%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1272

classified gear icon Banshee Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 3
  

267

Gear Mod - Stamina Mod
Health  (3335)
QUANTITY - 0
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Optimal Range  (5%)
 

Secondary Weapon  -  Enhanced PP-19

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Stability  (3%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Nasty hexo build for last stand and skirmish. Good in DZ too. I've been ripping down predator and striker builds with this. Skulls gloves are bread and butter. Barretts chest could be swapped out for vigorous if you'd like. I'm not keen on reckless with this build as you'll be right up in the fight so the increase in damage to you with reckless just seems like it isn't worth it. I chose two classified pieces to add, the backpack and holster so as to reep the max stats when optimized. Make sure they aren't a match or the skulls gloves won't work. I rolled a lot of health an edr on the gear to make it as tanky as possible. Plus with smgs and the right weapon mods, you'll have plenty of chc/chd. I did test it with all chc gear mods and all health mods, both are good. I just personally tried to balance it a little. You could use immunized if you like. I like the booster shot...when it's couple with the effect of the tenacious mask, this build becomes really nasty. One other thing you can try is stability on the backpack with an AR as a secondary. It really made me shoot like lasers. Might switch back to that honestly. I choose the pp-19 simply because it puts out some solid damage and with the extended mag can shoot 100 rounds.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    499,552
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    577,498
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    421,606
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    42%
Critical hit chance with the primary weapon
Critical Hit Damage:    122.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    21,288
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    33,209
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    377,435
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    440,616
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    314,255
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    38.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    102%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    20,953
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    32,686
Damage dealt per bullet with a headshot from the secondary weapon
Range:    16.80m
Optimal range for the secondary weapon
Reload Time:    2.35s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    640,692
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    784,366
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    497,017
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    9%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    155,647
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    249,036
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    6,245
The minimum amount of firearms this build will have
Max Firearms:    6,963
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,812
The minimum amount of stamina this build will have
Max Stamina:    5,224
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    321,935
The maximum amount of health this build will have when fully optimized
Max Toughness:    484,097
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    22%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    17%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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