Standard Rapid Reclaimer

    PvE

by elevenfingerfreak last updated Nov 12, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

246,736

Firearms  

  2832

Toughness

366,657

Stamina  

  3899

Skill Power

333,222

Electronics  

  8435

Gear

Rapid Chest
Skill Haste  (9%)
Health  (16674)
Ammo Capacity  (56%)
 

1272

Inventive Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1272

Reclaimer Gloves
Skill Haste  (9%)
Enemy Armor Damage  (8%)
LMG Damage  (12%)
 

1272

Reclaimer Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Disrupt Resistance  (33%)
Burn Resistance  (33%)

1272

Reclaimer Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Electronics Mod
Exotic Damage Resilience  (2%)
QUANTITY - 2
  

267

Performance Mod
Support Station Range
QUANTITY - 4
  
 

Primary Weapon  -  MG5

552 Holo sight
Critical Hit Chance  (8.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Quick release magazine
Reload Speed  (31%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  The Showstopper

EXPS3 Holographic sight
Optimal Range  (25%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Vertical Grip
Optimal Range  (49.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

The standard issue Reclaimer. This build will allow for a large Support Station radius, provide a counter if the medic is attacked by rushers, and allow the Reclaimer to leverage the extra skillpower provided by Inventive as an offensive tool. This is an example of where a standard gearset can do something the Classified version can't. The all-in nature of six piece Reclaimer leaves it with less skillpower than this version.

Please note that all weapons aside from The Showstopper should be gearscore 204.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    246,736
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    316,564
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    176,908
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    15.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    49.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    13,350
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    24,697
Damage dealt per bullet with a headshot from the primary weapon
Range:    30.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    276,451
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    339,821
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    213,081
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    57,209
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    91,534
Damage dealt per bullet with a headshot from the secondary weapon
Range:    24.43m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    450,739
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    554,756
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    346,722
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    112,685
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    180,296
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    2,674
The minimum amount of firearms this build will have
Max Firearms:    2,832
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,583
The minimum amount of stamina this build will have
Max Stamina:    3,899
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    7,450
The minimum amount of electronics this build will have
Max Electronics:    8,435
The maximum amount of electronics this build will have when fully optimized
Skill Power:    333,222
Improves skills
Skill Haste:    34%
Improves the cooldowns of skills
Max Health:    243,835
The maximum amount of health this build will have when fully optimized
Max Toughness:    366,657
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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