Beginner Damage Dealing Tank (HE/D3-FNC)

    PvE

by theycallmeboxy last updated Jul 3, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

402,347

Firearms  

  6033

Toughness

437,897

Stamina  

  6034

Skill Power

129,678

Electronics  

  3099

Gear

Vigorous Chest
Skill Haste  (9%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1272

Resourceful Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

D3-FNC Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1272

D3-FNC Gloves
SMG Damage  (12%)
Enemy Armor Damage  (8%)
Critical Hit Damage  (17%)
 

1272

D3-FNC Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Disrupt Resistance  (33%)
Burn Resistance  (33%)

1272

D3-FNC Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 4
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Performance Mod
Riotshield Health
QUANTITY - 4
  
 

Primary Weapon  -  Navy MP-5 N

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  ACR

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Compensator
Stability  (14%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Introduction

Here we have a damage dealing tank build with plenty of survivability, but also enough damage output to play solo or contribute DPS in a group scenario.

This should be a relatively easy build to obtain, as it requires no classified or exotic pieces.  It's great for early to mid end game content, so it is well suited to things such as challenge mode missions and underground; however, this damage dealing tank hybrid may struggle in the hardest content (legendary missions, incursions) because of the enemy's damage output and limitations to shield HP.  Hopefully, by the time you are ready for this content, you have some more focused builds to work with.

D3-FNC is one of the most unique and fun sets to play in The Division, and it can be plenty viable with only the 4 piece.  The balance of survivability and damage output you can get makes this an excellent option for solo play.

Finally, this build can easily be upgraded as you go by swapping in exotic parts or replacing set pieces with Classified items.

Here's a summary and some notes on the build.  Good luck, agent.

Gear/Mods

  • 4 piece D3-FNC required
  • Resourceful backpack is highly recommended
  • The last high end piece is user's choice; Vigorous chest, Tenacious mask, or Savage gloves recommended
  • 121,000 skill power required due to how shield HP scaling works; there is no major benefit to the shield by going above this value
  • 6000 stamina is required due to how shield HP scaling works; 5999 or less won't activate the 4 piece D3-FNC bonus twice
  • Ammo capacity on chest and backpack highly recommended
  • Skill haste recommended but not required
  • Resistances on knee pads are user choice
  • SMG damage on gloves is highly recommended; damage bonuses wherever else they're still available
  • Performance mods are user choice; shield health, shield damage resistance, and shield damage are all viable

Weapons/Mods

  • SMG of user's preference required, with damage talents recommended; determined as a free talent is viable
  • SMG mod priority order: crit damage, crit chance, headshot damage, rate of fire, reload speed, optimal range
  • AR of user's preference is recommended; determined as free talent highly recommended
  • AR mod priority order: headshot damage, crit chance, crit damage, rate of fire, reload speed, stability
  • Pistol with Coolheaded highly recommended; must be gear score 204-228 to activate the talent (229-255 works if electronics is >=3099)
  • Pistol mod priority order: accuracy, stability, reload speed

Skills/Player Talents

  • Ballistic Shield required (duh)
  • First Aid with either Booster Shot (increased damage) or Overdose (increased survivability) highly recommended
  • Recovery Link highly recommended
  • Combat Medic required
  • Precision, One is None, and On the Move highly recommended

Tactics and Strategy

  • Aim for 100% uptime for the Ballistic Shield!
  • Mend your shield as needed with First Aid (via Resourceful) and medkits (via Combat Medic)
  • Use First Aid whenever it is available for increased damage (via Booster Shot) or overheal (via Overdose)
  • Keep enemies in front of you with movement, using choke points, and crowd control grenades
  • Close gaps wherever possible to make use of Responsive
  • Aim for the head for extra crit (via Precision) and extra ammo/less frequent reloads (via One is None)
  • Speed up skill cooldowns by either getting kills with the AR (via Determined) or headshots with the pistol (via Coolheaded)
  • Recovery Link can be used to mend your shield, don't be afraid to use it before you're on the brink of going down
  • Swap to your AR without discarding the shield when appropriate by entering and shooting from cover
  • In a group try to maintain aggro by getting close to enemies and never stop shooting

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    402,347
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    475,671
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    329,023
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    33%
Critical hit chance with the primary weapon
Critical Hit Damage:    118.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,079
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    29,288
Damage dealt per bullet with a headshot from the primary weapon
Range:    16.80m
Optimal range for the primary weapon
Reload Time:    2.10s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    370,579
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    497,581
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    243,577
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    70.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,247
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    38,683
Damage dealt per bullet with a headshot from the secondary weapon
Range:    27.00m
Optimal range for the secondary weapon
Reload Time:    2.30s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    245,333
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    327,110
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    163,555
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    16,002
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    32,003
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    5,401
The minimum amount of firearms this build will have
Max Firearms:    6,033
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,404
The minimum amount of stamina this build will have
Max Stamina:    6,034
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,902
The minimum amount of electronics this build will have
Max Electronics:    3,099
The maximum amount of electronics this build will have when fully optimized
Skill Power:    129,678
Improves skills
Skill Haste:    31%
Improves the cooldowns of skills
Max Health:    291,211
The maximum amount of health this build will have when fully optimized
Max Toughness:    437,897
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    15%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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