Introduction
Here we have a damage dealing tank build with plenty of survivability, but also enough damage output to play solo or contribute DPS in a group scenario.
This should be a relatively easy build to obtain, as it requires no classified or exotic pieces. It's great for early to mid end game content, so it is well suited to things such as challenge mode missions and underground; however, this damage dealing tank hybrid may struggle in the hardest content (legendary missions, incursions) because of the enemy's damage output and limitations to shield HP. Hopefully, by the time you are ready for this content, you have some more focused builds to work with.
D3-FNC is one of the most unique and fun sets to play in The Division, and it can be plenty viable with only the 4 piece. The balance of survivability and damage output you can get makes this an excellent option for solo play.
Finally, this build can easily be upgraded as you go by swapping in exotic parts or replacing set pieces with Classified items.
Here's a summary and some notes on the build. Good luck, agent.
Gear/Mods
- 4 piece D3-FNC required
- Resourceful backpack is highly recommended
- The last high end piece is user's choice; Vigorous chest, Tenacious mask, or Savage gloves recommended
- 121,000 skill power required due to how shield HP scaling works; there is no major benefit to the shield by going above this value
- 6000 stamina is required due to how shield HP scaling works; 5999 or less won't activate the 4 piece D3-FNC bonus twice
- Ammo capacity on chest and backpack highly recommended
- Skill haste recommended but not required
- Resistances on knee pads are user choice
- SMG damage on gloves is highly recommended; damage bonuses wherever else they're still available
- Performance mods are user choice; shield health, shield damage resistance, and shield damage are all viable
Weapons/Mods
- SMG of user's preference required, with damage talents recommended; determined as a free talent is viable
- SMG mod priority order: crit damage, crit chance, headshot damage, rate of fire, reload speed, optimal range
- AR of user's preference is recommended; determined as free talent highly recommended
- AR mod priority order: headshot damage, crit chance, crit damage, rate of fire, reload speed, stability
- Pistol with Coolheaded highly recommended; must be gear score 204-228 to activate the talent (229-255 works if electronics is >=3099)
- Pistol mod priority order: accuracy, stability, reload speed
Skills/Player Talents
- Ballistic Shield required (duh)
- First Aid with either Booster Shot (increased damage) or Overdose (increased survivability) highly recommended
- Recovery Link highly recommended
- Combat Medic required
- Precision, One is None, and On the Move highly recommended
Tactics and Strategy
- Aim for 100% uptime for the Ballistic Shield!
- Mend your shield as needed with First Aid (via Resourceful) and medkits (via Combat Medic)
- Use First Aid whenever it is available for increased damage (via Booster Shot) or overheal (via Overdose)
- Keep enemies in front of you with movement, using choke points, and crowd control grenades
- Close gaps wherever possible to make use of Responsive
- Aim for the head for extra crit (via Precision) and extra ammo/less frequent reloads (via One is None)
- Speed up skill cooldowns by either getting kills with the AR (via Determined) or headshots with the pistol (via Coolheaded)
- Recovery Link can be used to mend your shield, don't be afraid to use it before you're on the brink of going down
- Swap to your AR without discarding the shield when appropriate by entering and shooting from cover
- In a group try to maintain aggro by getting close to enemies and never stop shooting
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