Suppress, Control, and Destroy Tactician

    PvE

by kestononline last updated May 14, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

267,194

Firearms  

  4157

Toughness

353,223

Stamina  

  4157

Skill Power

276,516

Electronics  

  7490

Gear

classified gear icon Tactician Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

Relentless Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Tactician Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
LMG Damage  (12%)
Enemy Armor Damage  (8%)
Skill Haste  (9%)
 

1401

classified gear icon Tactician Knee Pads
Skill Power  (13339)
Burn Resistance  (33%)
Disrupt Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Turret Damage
QUANTITY - 4
  
 

Primary Weapon  -  Tactical M249 Para

CQBSS scope (8x)
Stability  (14%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Angled Grip
Stability  (14%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Big Alejandro

CQBSS scope (8x)
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

The calculator seems a bit off (not reflecting Tac 5P Bonus); but I actually have around 340k Toughness and 285k SP-base, as well as 45% Skill Haste with this setup.

With the above setup, your cooldown on your Flashbang should be around 13s (11s with Tac 30-stack). You Turret should be around 9k (11.5k with Tac 30-stack). 58% DTE, and 38% EAD.

The idea is to place your turret at a good location (preferably elevated), away from you (so you have two angles of suppression/fire covered), flash bang a group or enemy, then cut them down (since you just used flash bang, Competent will increase your damage even more). There is an added synergy here with the extra 22% damage to enemies Out of Cover on your LMG. Use your big Al if your in cover, and your M60/M249 if not (I prefer my M60/249 since it's 220 Magazine - so I can basically spray without reloading for a long time). You can imagine how all these buffs makes things go down under your focus.

The Relentless backpack will keep you healed as you continue to fire most times, and when you take fire from moving around.

For Legendary missions where there is a mix of normal, veterans, and elite enemies, consider switching the DTE mods for Electroninc Skillpower so the damage is more consistent across all types.

I love using this build in Amherst Apt as a change from the normal Seeker/Turret 430k Tac; as it gives me more focus on shooting/suppressing enemies.

Hope some of you can find fun in using it.

Cheers~

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    267,194
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    365,184
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    169,204
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,387
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    40,176
Damage dealt per bullet with a headshot from the primary weapon
Range:    35.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    319,119
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    426,313
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    211,924
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the secondary weapon
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    12,666
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    25,775
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    505,859
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    622,596
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    389,122
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    126,465
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    202,344
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    6,791
The minimum amount of electronics this build will have
Max Electronics:    7,490
The maximum amount of electronics this build will have when fully optimized
Skill Power:    276,516
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    234,901
The maximum amount of health this build will have when fully optimized
Max Toughness:    353,223
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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