D3-FNC Tank / Sustain Support

    PvE

by Markus752 last updated Feb 10, 2018    Patch v1.8

   

Votes: +4

   

Primary DPS

421,604

Firearms  

  4029

Toughness

606,153

Stamina  

  9208

Skill Power

125,538

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon D3-FNC Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
SMG Damage  (12%)
 

1401

classified gear icon D3-FNC Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 4
  

267

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Performance Mod
Riotshield Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Enhanced PP-19

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Off Hand Weapon  -  Officer's M9 A1

Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Skills

Talents

Build Guide

 This is my D3-FNC build for PvE.

It caps out the shield health at 2.35 Million HP and has 45% ADR as long as your shield is active.

The Ammo box has 15% skill haste included and as you just want to use it to heal your shield and blow it up instantly it actually comes back 15% faster than any other box making this one the best choice as a secondary skill. My Ammo box has a 19 second cooldown when I blow it up while standing in it giving me plenty of heal when I need it.

My weapons of choice are the House for obvious DPS reasons and the PP-19 as my "Tank everything and stay at full health" weapon.

It has a huge magazine and the self-preserved talent comes in handy when your teammates keep getting the kills and you just need a tiny bit of heal to leap over into the next segment to start regenerating to full health.

It can support your teammates with the Support station which you can simply blow up every 20 seconds. Just make sure you are close to someone else to let them benefit from the burst heal as well.

Played right this build can tank any mission in the game and even when you get flanked you can survive multiple punches from legendary NPC's.

Your toughness while sitting behind the shield will sit at around 1.2 Million base and once your D3 bonus gets proced you will jump up to more than 2 Million toughness. You are almost unkillable once that bonus hits.

In PvP you need at least 1 dedicated healer to keep your shield alive due to the overkill modifer on the PvP shield damage. (480% :/ )

Have fun and enjoy!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    421,604
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    495,354
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    347,853
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    39%
Critical hit chance with the primary weapon
Critical Hit Damage:    118.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,115
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    27,726
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    315,038
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    374,818
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    255,259
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    39%
Critical hit chance with the secondary weapon
Critical Hit Damage:    83%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    16,845
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    27,289
Damage dealt per bullet with a headshot from the secondary weapon
Range:    16.00m
Optimal range for the secondary weapon
Reload Time:    2.35s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    174,759
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    233,034
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    116,483
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    9.5%
Critical hit chance with the sidearm
Critical Hit Damage:    62.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    15,882
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    32,717
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    3,746
The minimum amount of firearms this build will have
Max Firearms:    4,029
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,407
The minimum amount of stamina this build will have
Max Stamina:    9,208
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    125,538
Improves skills
Skill Haste:    31%
Improves the cooldowns of skills
Max Health:    403,105
The maximum amount of health this build will have when fully optimized
Max Toughness:    606,153
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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