Ninjaglue Strikers

    PvP

by 3fitty7ven last updated May 12, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

530,314

Firearms  

  7884

Toughness

401,357

Stamina  

  5224

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Health on Kill  (5%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Bleed Resistance  (17%)
 
 

1272

classified gear icon Nomad Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Striker Gloves
Critical Hit Chance  (6%)
Shotgun Damage  (12%)
Health on Kill  (5%)
 

1401

classified gear icon Nomad Knee Pads
Critical Hit Damage  (9%)
Shock Resistance  (33%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Striker Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Tactical Super 90 SBS

T2 Micro red dot sight - Tan
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Quick release magazine
Reload Speed  (31%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  Bullfrog

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Compensator
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

An experimental build I am trying out.

Strikers 4p for massive damage boost for landing shots, Nomad 3p for Sustain.

Rundown:

close quarters dueling build for pvp, or a fun run of the mill hybrid build for PvE players. Stacks and Damage is dealt with Super90, Good damage output and good rate of fire. Bullfrog is backup plan for when you need a good fallback for sustain damage. Strikers 4p improves your damage for every bullet that hits an enemy capping at 100% increased damage while removing stacks for every bullet that misses. build stacks with super90, a few good hits will put you above 40 stacks easy and quickly for you to quickly dismantle your enemies. Nomad at 3p gives you a ton of health on kill and a constant supply of healing over time, passive heal is not great, but it will allow you to heal past bars of your health when recovering normally. Shock turret is a cute way to interrupt and annoy any hostiles near you, and is also a great tool to line up headshots with your shotgun. boostershot pairs really well with competent because of the multiplicitive stacking damage increase (1.15 * 1.1).

Weapons:

  • Super90 for your primary simply because I love the gun. all damaging talents, Boostershot paired with Competent = tons and tons of damage.
  • Bullfrog can be used to shred through bigger enemies, or to swap for when you run outta ammo on shotty. 
  • Sidearm is a sawed off with support talents to help refresh cooldowns and pop predatory for heals

Skills:

  • Shockturret for PvP, good in general to catch people by suprise and kill them when they are vulnrable or to use as an escape tool
  • Boostershot for flat damage increase and damage mitigation
  • Recovery link for extra life when running solo, sub with survivor link for extra tankyness or tactical link for faster reloads and more damage

GL;HF

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    530,314
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    666,498
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    394,130
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    22%
Critical hit chance with the primary weapon
Critical Hit Damage:    58.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    142,348
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    253,379
Damage dealt per bullet with a headshot from the primary weapon
Range:    9.00m
Optimal range for the primary weapon
Reload Time:    0.60s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    436,476
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    569,589
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    303,363
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    30.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,271
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    36,358
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    1.90s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    769,250
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    940,068
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    598,432
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    34%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    185,053
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    296,084
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    7,181
The minimum amount of firearms this build will have
Max Firearms:    7,884
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,812
The minimum amount of stamina this build will have
Max Stamina:    5,224
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    266,911
The maximum amount of health this build will have when fully optimized
Max Toughness:    401,357
Toughness is a combination of max health and armor
Max Health on Kill:    20%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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