Easy Legendaries - Hybrid Rec/FC Support Build

    PvE

by mojoe_x last updated May 8, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

325,257

Firearms  

  2961

Toughness

347,404

Stamina  

  4028

Skill Power

291,128

Electronics  

  8815

Gear

classified gear icon Reclaimer Chest
Enemy Armor Damage  (6%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Reclaimer Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon FireCrest Gloves
Assault Rifle Damage  (12%)
Skill Haste  (9%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Reclaimer Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Disorient Resistance  (33%)

1401

classified gear icon Reclaimer Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Turret Damage
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  The House

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Golden Rhino

PRO red dot sight - Tan
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Skills

Talents

Build Guide

Don't have FC or Reclaimers 6 piece? Don't worry, this is the build for you.

Surprisingly fun and very effective in groups. Can even be used in Resistance if you don't like using Tac.

Skills

Support Station lasts forever and Turret does all the disruption you need for Legendary runs, especially without GE modifiers like Shock bullets.

Be sure to place your Turret somewhere where enemies can't stamp all over it. If you place it in a bad spot it'll pull aggro straight away and fall to pieces. Placement is key.

Weapons

You have a couple of choice for weapons - my preferred setup is a 204 LWM4 or equivalent with the "please don't kill me before I can use my support station again" talents, and an SMG with the "damage buff" talents for both weapon and skill damage.

The House isn't required - but it's useful. Can be replaced with another LWM4/LVOA-C or M700C with Coolheaded.

Alternatively you can use a 286 LWM4 or equivalent with Talented/Competent and Destructive/Ferocious in the free slot and then whatever takes your fancy. Potential talents are Predatory, Responsive, Determined.

For some talents at 286 you obviously need to pump in stats elsewhere - or just get 204 weapons.

Nothing really to mention about pistol other than Coolheaded.

Gear

For all the slots you can mix and match to whatever you have. The core item is obviously Ninjabike, but you can have the other pieces wherever you want as long as you meet the set number requirements.

I do run with one piece in Stamina just for a bit of extra toughness, but running full Ele is fine too.

You can swap out any of the classified pieces for normal sets just fine - as we're only getting the 4 piece bonus from Reclaimers anyway.

Potential Changes

  • Full glass cannon (all Ele) if you're feeling brave
  • Performance Mods to Turret Health or Turret Duration if you find it's getting taken down too quickly
  • Performance Mods more station oriented (Range, Healing speed) for those long drawn out fights (looking at you, GCS)
  • For a more DPS oriented style, switch to 4 piece FC and go 5/4/6 with an Urban MDR as primary

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    325,257
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    437,665
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    212,848
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,350
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    32,542
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    283,558
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    340,006
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    227,111
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    43%
Critical hit chance with the secondary weapon
Critical Hit Damage:    57.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    13,924
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    22,558
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.85m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    226,615
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    304,528
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    148,703
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    27,301
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    56,240
Damage dealt per bullet with a headshot from the sidearm
Range:    18.90m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,743
The minimum amount of stamina this build will have
Max Stamina:    4,028
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,020
The minimum amount of electronics this build will have
Max Electronics:    8,815
The maximum amount of electronics this build will have when fully optimized
Skill Power:    291,128
Improves skills
Skill Haste:    25%
Improves the cooldowns of skills
Max Health:    231,031
The maximum amount of health this build will have when fully optimized
Max Toughness:    347,404
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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