Predators Mark - 4157 / 9080 / 2961

    PvP

by VE3TRO last updated Aug 21, 2018    Patch v1.8

   

Votes: +5

   

Primary DPS

508,605

Firearms  

  4157

Toughness

600,379

Stamina  

  9080

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Predator's Mark Backpack
Critical Hit Damage  (9%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Predator's Mark Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Predator's Mark Gloves
Assault Rifle Damage  (12%)
SMG Damage  (12%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Predator's Mark Knee Pads
Critical Hit Damage  (9%)
Shock Resistance  (33%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Video

Build Guide

Predators Mark 1.8.2 build.

I've changed a few things around and I'm real happy with this build while in the Dark Zone. I mostly use it while solo to chase down Rogues and Manhunts.This is my method of using both weapons to their advantages to get most damage out of them.

Chasing Rogues

Lightweight M4 along with an active Booster Shot will give me full health which triggers Vicious, this allows for an extra 10% Critical Hit Chance. On top of this when the Booster Shoter becomes active and Competent will proc allowing for an extra 10% damage to my weapon for 15 seconds. If you can get the bleed on the runner many times you will drop them or bring them down to 1/3 bar. 


Facing Rogues 1 v 1

If I have to fight at a closer range then I'll switch to The House. I kept Deadly on it for the high Critical Hit Damage and Unforgiving for that extra 25% damage while getting hurt. As with the majority of players in the Darkzone (console) they run Striker with Showstopper so they usually rush, if you can manage to get the Bleed on them while your at 1/3 of health it will hurt them alot regardless of their stacks.

I've had many times players rush me only to panic when they nearly got dropped instantly to the Bleed. Hit that Booster Shot to get back up full health then take advantage of the Damage and Damage Resistance offered.

Plenty of times they wont have a Support Station because they usually blow it so its on a good 30-40 second cooldown. As for Medkits we all now 90% of players use Adrentline so the bleed will be ineffective but the raw DPS from the gun can still do serious damage. If you need to rely on the Bleed wait for the person to use a Medkit then run around for 5 seconds then fight.

By the time the 10th shot hits them the 7 seconds has expired making them vunerable to Bleed again. I also use Incendiary grendades or bullets since this will also make people use Medkits instantly, they might be able to withhold the Bleed but eventually they will have cooldown and fewer meds making them vunerable.


Detailed Stat Calculations

Average Weapon Damage Per Magazine:    508,605
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    593,788
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    423,422
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    38.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    140.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,768
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    32,023
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    1.66s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    419,547
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    514,958
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    324,136
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    19.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    140.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,456
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    34,049
Damage dealt per bullet with a headshot from the secondary weapon
Range:    30.80m
Optimal range for the secondary weapon
Reload Time:    2.00s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    532,125
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    648,862
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    415,388
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    9%
Critical hit chance with the sidearm
Critical Hit Damage:    75%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    126,465
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    202,344
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.64s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,250
The minimum amount of stamina this build will have
Max Stamina:    9,080
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    399,265
The maximum amount of health this build will have when fully optimized
Max Toughness:    600,379
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    67%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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