Alpha Tactical Demolition System mk. III

    PvE

by thestagemanager last updated Jun 19, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

347,725

Firearms  

  2961

Toughness

299,270

Stamina  

  2961

Skill Power

347,788

Electronics  

  10147

Gear

classified gear icon Alpha Bridge Chest
Skill Haste  (9%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Skill Power  (13339)
Disrupt Resistance  (17%)
 
 

1272

classified gear icon Alpha Bridge Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Tactician Gloves
Skill Haste  (9%)
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Alpha Bridge Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Burn Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Tactician Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 3
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Performance Mod
Seeker Mine Explosion Damage
QUANTITY - 4
  
 

Primary Weapon  -  LVOA-C

VX-1 scope (12x)
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Stability  (3%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Secondary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Accuracy  (2.5%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

NOTE: Gear set bonuses are not being correctly calculated on this page.  Actual recorded skill power, in the game is:

  • Base: 382,439
  • With Talented: 434,590
  • With Death by Proxy: 451,974
  • WIth Both Active: 504,124

Ever get tired of that annoying LMB grenade spam?  Ever wish you could be the one who spams? 

Want something you can slap together before you've collected any classified pieces, that you can use for a lot of PVE content while you're still trying to put together the sets?

This is your build.

The ATDS is designed to do five things:

  1. Boost your skills' damage output, and add sustain, by stacking as many inheritable weapon talents (see guide: here) and other bonuses as possible.
  2. Use max gear score weapons on a 10K ELE build without worrying about other stat requirements.
  3. Boost your guns' damage output by way of AB's bonus weapon damage, and free weapon talents, to help your 3K firearms punch above its weight.
  4. Enhance your skill haste and power to require only 3 mod slots to reach within a point of the cap, and stretching your 10K ELE to provide over 380K base skillpower before any bonuses like Talented, or Death by Proxy, proc, pushing well over 500K if both are active at the same time.
  5. Enable extremely frequent use of signature skills to boost survivability, defensive, or offensive capabilities as required via the combination of Determined and massive skill haste/power.

Using a pair of AR's (Talented, Determined, Destructive / Ferocious, Determined, Predatory) gives us two modes of operation.

  • Primary:
    • Weapons AND Skills all get Determined, Destructive, and Predatory for any kills.  Gun kills will additionally proc Talented.
  • Secondary:
    • Talented is traded-away to add Ferocious to Destructive, to be used when facing mobs with higher concentrations of elite NPCs.  ALL kills will continue to proc Determined and Predatory.

How to Play

This build is all about playing from cover.  Your primary offensive skill is the cluster seeker.  It can engage a large number of targets, over a massive area, while you enjoy the comfort of whatever you're hiding behind.  Anything it doesn't kill with a bleed will be easy pickings for your AR.  BFB's can be used as a fallback for NPC's that get too close, targets of opportunity (i.e. mobs packed together tightly enough that you can wipe them all with one shot), or for killing blows where a little extra punch is called-for.

Rather than worrying about building stacks by hitting targets with your guns, this build starts with a very high base skillpower, and has three different on-kill bonuses it can use separately or together to boost output:

  • Talented: Active on kills with your primary AR, or sidearm if you want to flip over to it for a quick kill shot.
  • Death by Proxy: Active on any kill of an enemy skill proxy, including skill on skill kills (i.e. BFB'ing a turret/med box).
  • Demolition Expert: Active on any explosives kill, including skills and/or enemy weak point explosions.

Even without any of these bonuses active, your skills will be lethal to NPC's all the way up into the elite range.  Some of the heavier classes may survive, albeit very weakened.  Either of the two skill-boosting bonuses (Talented, DBP) will individually get you close to, or beyond 450K skillpower.  Together, they'll push it past the point of diminishing returns.  Having two explosive skills slotted means you can also lead off with a BFB for an easy explosives kill, then use the Demolition Expert bonus to send out some enhanced seekers.  This approach should be used with caution, though, as you will be vulnerable without a deployable skill for ~12 seconds.

Predatory should be active almost 100% of the time during combat to help with sustain, but don't be afraid to use the recovery link as a burst heal.  It can be recovered extremely fast if you're getting kills, sometimes even before the immunity lockout has finished.

In the Dark Zone, you're not going to win a stand-up fight in PVP.  However, you can use this build to effectively clear landmarks and even do contamination events (by way of the sustain Predatory and Recovery Link can give you).  When it comes time to extract, you can keep a scrambler up 100% of the time, enabling you to hide out of sight and evade would-be gankers long-enough to pop a survival link and attach your bag to the rope in the final 4 seconds, if necessary.

Playing Legendaries?  If you know the content well-enough, and you have the patience, soloing is entirely possible.

Best of all, this build doesn't require any 5- or 6-piece talents.  As long as you have a NinjaBike bag, you can put it together using all non-classified pieces, upgrading to classified ones as you go for the increased stat ranges.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    347,725
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    472,550
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    222,901
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,035
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    33,995
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.55s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    347,725
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    472,550
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    222,901
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    16,035
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    33,995
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    478,911
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    589,429
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    368,393
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    119,728
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    191,564
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    2,834
The minimum amount of firearms this build will have
Max Firearms:    2,961
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    9,159
The minimum amount of electronics this build will have
Max Electronics:    10,147
The maximum amount of electronics this build will have when fully optimized
Skill Power:    347,788
Improves skills
Skill Haste:    49%
Improves the cooldowns of skills
Max Health:    199,021
The maximum amount of health this build will have when fully optimized
Max Toughness:    299,270
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    50%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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