non Classified Lonestar CC build

    PvE

by oobo3lioo last updated May 4, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

223,276

Firearms  

  2832

Toughness

293,451

Stamina  

  2832

Skill Power

298,399

Electronics  

  9502

Gear

Vigorous Chest
Exotic Damage Resilience  (11%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Resourceful Backpack
Skill Power  (13339)
Burn Resistance  (17%)
 
 

1272

Lone Star Mask
Exotic Damage Resilience  (11%)
Burn Resistance  (17%)
 
 

1272

Lone Star Gloves
LMG Damage  (12%)
Skill Haste  (9%)
Critical Hit Damage  (17%)
 

1272

Lone Star Knee Pads
Exotic Damage Resilience  (8%)
Damage to Elites  (16%)
Burn Resistance  (33%)
Blind/Deaf Resistance  (33%)

1272

Lone Star Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
Mobile Cover Blast Resilience
QUANTITY - 4
  
 

Primary Weapon  -  Classic M60

ACOG scope (4x)
Accuracy  (18%)
Stability  (3%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Flash Hider
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Secondary Weapon  -  Classic M60

ACOG scope (4x)
Accuracy  (18%)
Stability  (3%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Flash Hider
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Off Hand Weapon  -  Custom PF45

Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Small laser pointer
Accuracy  (18%)
Optimal Range  (5%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Guide

this is an advance support build that focus on suppressing enemies with constant unlimited barrage of bullets.. 

About this Build

Everything into Electronics

This build can be done without using any classified gear piece while still feels pretty awesome(you can swap the normal gear pieces for classified ones if you have them of course). The weapons I use are 2 M60's as I noticed it has a higher chance then all the other guns to suppress enemies. (a better upgrade will be 2 Big Al's)

For the Skills the Ammo Cache helps to keep the fire going and healing your Moblie cover, when running with a Reclaimer I usually switch the Ammo cache with Booster Shot. combined with the Vigorous chest piece and the Resourceful Back pack. you can keep healing your Mobile cover and have extra survivability with the overheal..As for the Talents I went with the ones that enforce cover, suppression and blind fire gamplay ofc Combat Medic to heal the Mobile cover when needed.For the Performance Mods you can use Mobile Cover health if you don't want Blast resistance.. but from my experience grenadiers really like spamming grenades on me while I'm using the build.And the stats on the gear itself... well the most important for me was I took as much Exotic damage resistance burn resistance as I could because of the reason I just mentioned.. away from mobile cover I'm dead in seconds better just to take the explosion and heal afterwards..  

How to play this build:

Damage is nice but not important to you, focus on suppressing snipers or first wave agent or similar annoying enemies to take them outside of the fight.. usually you'll have to know the Mission or incursion before hand.. Drop the Mobile cover at a location where you can have a good view of the location where enemies spawn and then drop the Ammo box  and keep blind firing from behind the mobile cover while swapping your weapon to keep suppressing enemies.. M60 has a high chance of suppressing enemies so you will be successful in your role as the "suppressor" of the group.

also can divert attention and act as a tank to some extent (pop Explosive Bullets and to call the enemies to you).

if I have reclaimer in the group swap Ammo Cache with Booster Shot

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    223,276
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    297,701
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    148,851
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    58%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,204
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    36,408
Damage dealt per bullet with a headshot from the primary weapon
Range:    40.00m
Optimal range for the primary weapon
Reload Time:    5.75s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    223,276
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    297,701
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    148,851
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    58%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,204
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    36,408
Damage dealt per bullet with a headshot from the secondary weapon
Range:    40.00m
Optimal range for the secondary weapon
Reload Time:    5.75s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    167,596
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    222,608
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    112,584
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the sidearm
Critical Hit Damage:    66.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    11,919
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    23,838
Damage dealt per bullet with a headshot from the sidearm
Range:    15.40m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,674
The minimum amount of firearms this build will have
Max Firearms:    2,832
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,674
The minimum amount of stamina this build will have
Max Stamina:    2,832
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,359
The minimum amount of electronics this build will have
Max Electronics:    9,502
The maximum amount of electronics this build will have when fully optimized
Skill Power:    298,399
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    195,151
The maximum amount of health this build will have when fully optimized
Max Toughness:    293,451
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    30%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    67%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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