DZ PVE Ninjabike

    PvE

by OneRandomMoment last updated Apr 28, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

395,176

Firearms  

  7619

Toughness

465,741

Stamina  

  5095

Skill Power

88,830

Electronics  

  2961

Gear

Banshee Chest
Health  (16674)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Health  (13339)
Bleed Resistance  (17%)
 
 

1272

classified gear icon Lone Star Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Lone Star Gloves
LMG Damage  (12%)
Shotgun Damage  (12%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Banshee Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Nomad Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 4
  
 

Primary Weapon  -  Big Alejandro

Small RDS scope
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Compensator
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 

Secondary Weapon  -  The Showstopper

Small RDS scope
Stability  (14%)
Headshot Damage  (6%)
Optimal Range  (5%)
 
Vertical Grip
Optimal Range  (49.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

This build utilises out of cover damage, suppression and seriously ripping through enemies at both long and short range.

When approaching groups of NPC, place your Support Station, Flashbang the group and then unleash with the Big Alejandro - trying to ping the head for pulse damage. 9/10 you'll have destroyed the group before they snap out of stun.

If the enemies can shake the stun before their demise, you should easily be able to suppress them, gaining increased headsheat damage. At this point, run towards the enemies, switch to The Showstopper and pump shots in to the crouching enemies heads or the standing/running few looking for new cover.

Your 20% Health on Kill should offer you enough sustain to help during engagements, whilst dropping and popping the Support Station can give you a 33% burst of health during clutch times.

When possible, finish off enemies or reds/purples with your Sawed Off to proceed Predatory and Determined to bring back skills quickly and offer some long term health increments.

As a lovely bonus, I've even held my own against numerous Rogues at both long and short range.

(The added 20% DZ credits is just the icing on the cake)

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    395,176
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    524,240
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    266,112
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,272
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    32,056
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    453,669
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    566,233
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    341,104
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    92,382
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    153,355
Damage dealt per bullet with a headshot from the secondary weapon
Range:    21.63m
Optimal range for the secondary weapon
Reload Time:    2.20s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    727,864
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    895,832
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    559,895
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    181,966
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    291,146
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    6,951
The minimum amount of firearms this build will have
Max Firearms:    7,619
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,652
The minimum amount of stamina this build will have
Max Stamina:    5,095
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    309,728
The maximum amount of health this build will have when fully optimized
Max Toughness:    465,741
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    17%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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