Lonestar PvE

    PvE

by s1nk0 last updated Feb 10, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

435,600

Firearms  

  5227

Toughness

572,750

Stamina  

  7745

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Lone Star Chest
Enemy Armor Damage  (6%)
Health  (16674)
Increased Kill XP  (28%)
 

1401

classified gear icon Lone Star Backpack
Health  (13339)
Burn Resistance  (17%)
 
 

1401

classified gear icon Lone Star Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Lone Star Gloves
LMG Damage  (12%)
Critical Hit Chance  (6%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Lone Star Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Increased Kill XP  (56%)
Burn Resistance  (33%)

1401

classified gear icon Lone Star Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Support Station Healing Rate
QUANTITY - 1
  
 
Performance Mod
Smart Cover Damage Resist
QUANTITY - 1
  
 
Performance Mod
Smart Cover Lifetime
QUANTITY - 1
  
 
Performance Mod
Support Station Healing Rate
QUANTITY - 1
  
 

Primary Weapon  -  Big Alejandro

MK5 scope (15X) - Tan
Headshot Damage  (6%)
Optimal Range  (5%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Optimal Range  (5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  MG5

MK5 scope (15X) - Tan
Headshot Damage  (6%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Vertical Grip
Optimal Range  (49.5%)
Accuracy  (2.5%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Dual LMG build to maximize 12% LMG damage roll.

Great for underground as well.

Big Alejandro due to 50% damage increase during cover.

I like the MG5 due to RPM. I've tried other LMGS but they're boring to shoot. I guess you could do hungry hog as well.

Ammo cache just because you'll stationary a lot and saves your ammo. Tac link with lonestar ult pop would be insane RPM. Smart cover, just choose whatever. I like healing.

Double barrel for sidearm due to shotgun dam increase from Lonestar.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    435,600
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    596,958
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    274,242
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    13%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,241
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    35,975
Damage dealt per bullet with a headshot from the primary weapon
Range:    30.80m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    410,949
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    563,637
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    258,262
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    9.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,211
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    42,552
Damage dealt per bullet with a headshot from the secondary weapon
Range:    47.85m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    698,548
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    881,441
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    515,655
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    165,111
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    283,992
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    4,813
The minimum amount of firearms this build will have
Max Firearms:    5,227
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    7,110
The minimum amount of stamina this build will have
Max Stamina:    7,745
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    380,891
The maximum amount of health this build will have when fully optimized
Max Toughness:    572,750
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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