DZ Classified Nomad Build

    PvP

by Module_eight last updated Mar 8, 2018    Patch v1.8

   

Votes: +15

   

Primary DPS

550,655

Firearms  

  8279

Toughness

459,561

Stamina  

  4958

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Nomad Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Health  (13339)
Disrupt Resistance  (17%)
 
 

1401

classified gear icon Nomad Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Nomad Gloves
Assault Rifle Damage  (12%)
Critical Hit Chance  (6%)
SMG Damage  (12%)
 

1401

classified gear icon Nomad Knee Pads
Health  (16674)
Burn Resistance  (33%)
Shock Resistance  (33%)
Blind/Deaf Resistance  (33%)

1401

classified gear icon Nomad Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 3
  

267

Gear Mod - Firearms Mod
Crit Chance  (1%)
QUANTITY - 2
  

267

Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Video

Build Guide

Basic Composition: Build for classy nomad running just enough stamina to activate the talents vicious and unforgiving and then dumping the rest into firearms. Running CHC mainly across the gear to further eek out as much damage as possible. This build can be tweaked in various ways, but this is how i like to run it.

I prefer having the 9% skill haste on chest roll rather than the additional 5% health on kill option on the chest, but that will be a preference thing as will running crit hit damage on the knee pads and backpack instead of health to further increase your damage potential. The mods leave some room to be played around with to suit whether you'd rather the extra health, more skill haste or extra crit hit chance.

You can always swap the house out for an alternate assault rifle (or another SMG in place of the M4) with a combination of Responsive/Unforgiving/Competent(3rd)/Deadly/Predatory/Vicious/Fierce(3rd)/Brutal/Swift(Hurried, SMG only). May then want additional ammo capacity on the backpack if running two of a kind in place of the resistance. The warlord assault rife with it's exotic perk "Play rough" is a particularly very good option here in place of either the M4 or house.

You can switch AR or SMG damage around on the gloves to have both crit hit chance & damage to suit ones needs should that be your preferred optimal option blessed upon thee by RNGesus.

Weapons:

Lightweight M4; Primary weapon for engagements that start mid to mid-long range. As the weapon is built for crit chance and damage, try to start engagements aiming mid torso to head as to proc the precision talent. Providing you can keep the gun stable and manage your health you can always burst down or take large swabs of health from those trying to close the gap and you can always re-position and use your passive healing to good effect.

The House; Always wins, most of the time... Secondary for when you're in close range and the trump card in most 1v1's. The pairing of unforgiving and responsive is the best combination here but there are other serviceable talents as well as the warlord assault rifle which can be substituted in accordingly.

Double Barrel Sawed off; Standard DZ sawed off shotgun mainly used as nothing more than to build ult. Would rather have Predatory here instead of self preserved but feel predatory most times isn't beneficial enough in pvp to warrant going on the primary or secondary, so it's better here, if you can get lucky. It can be helpful with the additional health boost when bashing a downed player in the middle of a team fight, but any decent rolls where you can land or roll determined in the 3rd slot are more than serviceable.

Skills;

Most should go with the immunize support station to battle the predators mark bleed and other status effects as well as drop and pop for the 33% heal due to disastrous skill power.I use an emp sticky to combat the most prevalent threats of strikers and predators by stopping the stacks and both their access to healing skills. YMMV dependent on play style. Gas seeker mines, flashbang sticky and conceal pulse are also very good utility options.

Best use of Ult is to go with Recovery Link when solo and any option to fill the void when in a team.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    550,655
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    708,298
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    393,013
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    27%
Critical hit chance with the primary weapon
Critical Hit Damage:    89%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,795
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    45,476
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    551,391
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    651,192
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    451,591
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    44.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    90.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    23,160
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    37,519
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    696,873
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    853,181
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    540,565
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    169,334
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    270,934
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    7,566
The minimum amount of firearms this build will have
Max Firearms:    8,279
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,587
The minimum amount of stamina this build will have
Max Stamina:    4,958
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    305,618
The maximum amount of health this build will have when fully optimized
Max Toughness:    459,561
Toughness is a combination of max health and armor
Max Health on Kill:    15%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    17%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (1)
  • sorry my english is very bad so i use a translated one Hello there is a problem I've reconstructed the set is synonymous to peace but when I go to battle in PvP in the terminal because I have the following problem that my values ​​of firearms and perseverance go down a piece so that the skills on weapons are no longer active but in the DZ I have the problem not only in the terminal pvp

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