6pc Classified Striker - PvE Elite Shredder

    PvE

by syngeist last updated Oct 9, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

477,372

Firearms  

  6423

Toughness

511,275

Stamina  

  6549

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Striker Chest
Enemy Armor Damage  (6%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Striker Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Striker Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Striker Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Shock Resistance  (33%)

1401

classified gear icon Striker Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  Devil

Reflex sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Stability  (3%)
 

Skills

Talents

Build Video

Build Guide

Overview

I like the 6K stamina build because it gives me pretty good heals and also allows me to put stats into firearms for good weapon damage that is not reliant on high striker stacks.

Crit build with Assault Rifle primary. Should have about 42% Crit Chance with this the bonus from Precision Talent should put you around 50% Crit Chance. Only has around 83-85% Crit Damage but that is enough plus you have the extra 25% bonus from the Precision Talent as well.Use Flash bangs to stun mobs of shotgunners, shield guys, medics, or hunters to give you an easy opening to unload and build stacks.Healing station is for some extra healing and picking up downed team mates. You can roll Crit Damage on Kneepads for more damage if you feel you don't need the health and/or use a Crit Damage Magazine instead of crit chance to get more damage if you feel you have enough crit chance.

Weapons

Lightweight M4 - Solid damage, Great Fire Rate, Handling, and Accuracy.

Secondary can be whatever you need to fill a role. Sniper/MDR for range. House/Shotgun for up close. Or another LWM4 or similar AR.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    477,372
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    599,498
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    355,246
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    30.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    87%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,197
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    37,768
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    623,404
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    907,616
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    339,191
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    66.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    64,486
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    190,878
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    2.15s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    275,683
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    364,776
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    186,590
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    22%
Critical hit chance with the sidearm
Critical Hit Damage:    50%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    16,446
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    33,879
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    5,882
The minimum amount of firearms this build will have
Max Firearms:    6,423
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,041
The minimum amount of stamina this build will have
Max Stamina:    6,549
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    340,009
The maximum amount of health this build will have when fully optimized
Max Toughness:    511,275
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (2)
  • @Pjevser This will work on pc. I may also suggest using headshot damage scope and muzzle if you are on pc since its easier to aim. My main weapon is a lightweight M4 and is gold or high end. Keep an eye out for the blueprint so you can craft them instead of hoping for drops. My secondary is a House or Devil which are exotic but not needed. You can use another lightweight M4 or mp5 or whatever you like.

  • I suppose the build also work on PC (Since you're playing on PS4 in the video) ?? And another question, is any of your weapons exotic or just legendary? I just returned to game after a long time so still learning about the new things :D

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