test

    PvE

by RandomDude311 last updated Apr 22, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

257,627

Firearms  

  4166

Toughness

315,525

Stamina  

  3099

Skill Power

264,402

Electronics  

  7901

Gear

Predator's Mark Chest
Exotic Damage Resilience  (11%)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1272

Tactician Backpack
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1272

Tactician Mask
Exotic Damage Resilience  (11%)
Increased Kill XP  (14%)
 
 

1272

Tactician Gloves
Health on Kill  (5%)
LMG Damage  (12%)
Skill Haste  (9%)
 

1272

Predator's Mark Knee Pads
Exotic Damage Resilience  (8%)
Damage to Elites  (16%)
Disorient Resistance  (33%)
Bleed Resistance  (33%)

1272

Tactician Holster
Weapon Reload Speed  (20.5%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Health  (3335)
QUANTITY - 1
  

267

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 1
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Signature Resource Gain  (4%)
QUANTITY - 1
  

267

Performance Mod
Seeker Mine Explosion Damage
QUANTITY - 1
  
 

Primary Weapon  -  M249 B

CQBSS scope (8x)
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Optimal Range  (5%)
 
Handstop
Reload Speed  (31%)
Optimal Range  (5%)
Stability  (3%)
 

Secondary Weapon  -  Tactical ACR

ACOG scope (4x)
Accuracy  (18%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Compensator
Stability  (14%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Off Hand Weapon  -  Rhino

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    257,627
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    345,345
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    169,909
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    38%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,401
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    37,905
Damage dealt per bullet with a headshot from the primary weapon
Range:    38.50m
Optimal range for the primary weapon
Reload Time:    4.95s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    287,935
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    373,466
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    202,404
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the secondary weapon
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,820
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    29,583
Damage dealt per bullet with a headshot from the secondary weapon
Range:    27.00m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    245,334
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    333,402
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    157,265
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    34%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    29,206
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    61,918
Damage dealt per bullet with a headshot from the sidearm
Range:    18.00m
Optimal range for the sidearm
Reload Time:    1.62s
Reload time for the sidearm
Min Firearms:    3,811
The minimum amount of firearms this build will have
Max Firearms:    4,166
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,902
The minimum amount of stamina this build will have
Max Stamina:    3,099
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    6,994
The minimum amount of electronics this build will have
Max Electronics:    7,901
The maximum amount of electronics this build will have when fully optimized
Skill Power:    264,402
Improves skills
Skill Haste:    27%
Improves the cooldowns of skills
Max Health:    209,831
The maximum amount of health this build will have when fully optimized
Max Toughness:    315,525
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    30%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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