Anti-Pred

    PvP

by Banned last updated Apr 21, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

442,724

Firearms  

  5224

Toughness

515,534

Stamina  

  7755

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Banshee Chest
Skill Haste  (9%)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Critical Hit Damage  (9%)
Bleed Resistance  (17%)
 
 

1272

Rehabilitated Mask
Exotic Damage Resilience  (11%)
Burn Resistance  (17%)
 
 

1272

classified gear icon Banshee Gloves
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
SMG Damage  (12%)
 

1401

classified gear icon Banshee Knee Pads
Critical Hit Damage  (9%)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Final Measure Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Exotic Damage Resilience  (2%)
QUANTITY - 5
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Lightweight M4

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Short Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

SMG/AR Damage on GlovesUse an M4 or House, own preference.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    442,724
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    518,995
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    366,454
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    39%
Critical hit chance with the primary weapon
Critical Hit Damage:    125.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,814
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    30,479
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    355,039
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    449,092
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    260,986
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    16.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    125.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    16,534
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    30,919
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    565,484
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    692,464
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    438,504
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    60%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    137,562
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    220,099
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    4,812
The minimum amount of firearms this build will have
Max Firearms:    5,224
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    7,021
The minimum amount of stamina this build will have
Max Stamina:    7,755
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    342,841
The maximum amount of health this build will have when fully optimized
Max Toughness:    515,534
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    22%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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