PvM Classified Sentry

    PvE

by Kebsztyk last updated Feb 9, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

616,452

Firearms  

  8941

Toughness

397,685

Stamina  

  4031

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Sentry Chest
Enemy Armor Damage  (6%)
Health  (16674)
Ammo Capacity  (56%)
 

1401

classified gear icon Sentry Backpack
  (0%)
  (0%)
 
 

1401

classified gear icon Sentry Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Sentry Gloves
Enemy Armor Damage  (8%)
Marksman Rifle Damage  (12%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Sentry Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Sentry Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  MDR Battle Rifle

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Secondary Weapon  -  M700 Carbon

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Reload Speed  (5%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Headshot Damage  (6%)
Critical Hit Damage  (4%)
 
Small laser pointer
Accuracy  (18%)
Optimal Range  (5%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Guide

The purpose of this build is simple - kill every NPC with highest damage possible as quickly as possible. Classified sentry is core of most team compositions in Resistance and it makes missions like Stolen Signal or Legendary Napalm much easier (the latter one becomes a breeze). With the build you mainly have to focus on these statistics:

-enemy armor damage (EAD)

-damage to elites (DTE)

-critical hit chance (CHC)

-headshot damage (HSD)

Of course if you look at every piece you will notice slight variations (Health as major stat on kneepads - the EAD is so low I think it's better to have Health to survive close quarters). Half the talents can be swapped for something else like Strike Back or Tactical Advance but I think getting flat 12.5 % crit chance from headshotting someone and pulsing them or being able to heal your allies with 30% of their max health when you pop a medkit is far more valuable than slight buff to your atrociously low Skill Haste or dancing between cover when you should constantly mark enemies and deliver heavy damage.

Also skills are of personal taste. Since Pulse Tactical Scanner adds flat 5% damage and you can slot in CHC Pulse mods it gets much better than let's say First Aid Booster Shot. The Support Station with Lifesaver mod is here because if you get dropped you can crawl on top of it to block most of NPC damage and get automatically revived. Also you can blow it up for 33% of your maximum health which is more than Overdose First Aid - and the support station can be blown up when aiming down the sights unlike First Aid as of patch 1.8.

Your primary weapon is Urban MDR - an Assault Rifle with baked in EAD. Take talents that increase EAD or DTE more and avoid Brutal - you get Headshot Damage in huge quantities plus you gain 100% of it when you mark someone with 6 stacks so you will get more gains with something else providing your targets are that much tanky. MDR is excellent because it is very stable, the gearset gives it huge accuracy bonus and it can fire in quick succession.

M700 Carbon is for long engagements or when you need to nuke something with 4 million Headshot crits. Carbon version allows for more mods - if you think you are better with M700 Tactical then you can grab it. Avoid M44, it has more damage on paper but is less stable and as a result you will have to adjust your aim and fire more slowly to hit your targets. Devil is also a good alternative for M700 because of it's exotic talent but having MDR already it is rather useless - I personally always swapped it away since the bloom on reticule was huge after a shot plus again M700 is better for long engagements.

For stat distribution go as far as you can with Firearms and get as much Stamina as you need to unlock Destructive. The reload speed on holster is to increase your damage and avoid moments when Rioter with baseball bat is rushing you and you are chicken dancing while waiting for reload to be over. If you think you need that 4.0 CHC or 4.0 EAD then go for it. This is loose suggestion. Avoid Skill Haste - you are not a dedicated healer and you will have to sacrifice your damage in order to get SLIGHT boost in your skill usage - if you need more then just pop some water for 30% Cooldown Reduction. That's the only consumable you should use since Explosive or Fire Ammo have been heavily nerfed and don't do as much versus AI mobs as they used to.

Final note - This build is OK for Clear Sky but you are better off with Striker, Reclaimer or D3-FNC than Sentry. Clear Sky is all about objectives not kills, so don't use it. I do and it is mediocre/requires positioning when that incursion is all about speed.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    616,452
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    881,168
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    351,736
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    62,626
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    160,949
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.40s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    296,575
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    453,369
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    139,781
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    41%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    161,311
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    538,778
Damage dealt per bullet with a headshot from the secondary weapon
Range:    63.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    314,751
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    436,410
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    193,093
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    19,317
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    44,622
Damage dealt per bullet with a headshot from the sidearm
Range:    16.80m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    8,179
The minimum amount of firearms this build will have
Max Firearms:    8,941
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,744
The minimum amount of stamina this build will have
Max Stamina:    4,031
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    264,469
The maximum amount of health this build will have when fully optimized
Max Toughness:    397,685
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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