Commanding Nomad

    PvE

by Integral2906 last updated Apr 18, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

494,140

Firearms  

  7745

Toughness

423,427

Stamina  

  4157

Skill Power

120,930

Electronics  

  4031

Gear

classified gear icon Nomad Chest
Health  (16674)
Enemy Armor Damage  (6%)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Nomad Mask
Critical Hit Chance  (4%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Nomad Gloves
Assault Rifle Damage  (12%)
LMG Damage  (12%)
Critical Hit Chance  (6%)
 

1401

classified gear icon Nomad Knee Pads
Health  (16674)
Damage to Elites  (16%)
Increased Kill XP  (56%)
Shock Resistance  (33%)

1401

classified gear icon Nomad Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
Smart Cover Damage Resist
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Custom L86 A2

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Hello fellow Divisioners!

This build is inspired by Azariel_'s Commading Striker build and is for people that don't have striker or don't like striker.

This build also allows for far more aggresive play because

  1. You are protected by nomads 6pc bonus
  2. The nomad has built in healing on kill (so no need to have healing anywhere)
  3. WIth commanding and determined and your signature you have enough damage to overcome nomads native lower damage

FAQ:

  1. Why custom L86? => It has enough damage and acts like an assault rifle but the reload speed is reasonable and uses different ammo type than LWM4 so you dont need to restock bullets in resistance and waste points.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    494,140
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    627,458
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    360,823
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    20.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    86.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,047
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    41,229
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    375,605
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    496,107
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    255,103
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    20.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    90.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,929
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    48,610
Damage dealt per bullet with a headshot from the secondary weapon
Range:    32.00m
Optimal range for the secondary weapon
Reload Time:    2.40s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    667,718
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    818,900
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    516,537
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    10%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    163,780
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    262,048
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    7,110
The minimum amount of firearms this build will have
Max Firearms:    7,745
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,903
The minimum amount of stamina this build will have
Max Stamina:    4,157
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,744
The minimum amount of electronics this build will have
Max Electronics:    4,031
The maximum amount of electronics this build will have when fully optimized
Skill Power:    120,930
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    281,588
The maximum amount of health this build will have when fully optimized
Max Toughness:    423,427
Toughness is a combination of max health and armor
Max Health on Kill:    15%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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