Striker 6k Stam PVP (mostly LS)

    PvP

by hect9r last updated May 13, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

534,677

Firearms  

  6549

Toughness

500,486

Stamina  

  6421

Skill Power

96,840

Electronics  

  3228

Gear

classified gear icon Striker Chest
Health  (16674)
Exotic Damage Resilience  (11%)
Ammo Capacity  (56%)
 

1401

classified gear icon Striker Backpack
Health  (13339)
Bleed Resistance  (17%)
 
 

1401

classified gear icon Striker Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Striker Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
SMG Damage  (12%)
 

1401

classified gear icon Striker Knee Pads
Critical Hit Damage  (9%)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Striker Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Exotic Damage Resilience  (2%)
QUANTITY - 4
  

267

Gear Mod - Electronics Mod
Exotic Damage Resilience  (2%)
QUANTITY - 1
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Stability  (3%)
 

Secondary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Off Hand Weapon  -  Custom PF45

Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Video

Build Guide

Sup everyone, thats my build mostly for Last Stand.

Keep in mind that you drop down thats why I have 300 more stamina than needed for 6k.

- GUNS -

The House: Obviously for the close distance fights. After several testing with mostly every good pvp talent mix I stuck with the Responsive/Deadly mix.

Lightweight M4: Medium to long distance fights to harass the enemy before the closer engagement. I guess I don't need to explain the Talents. 

Tactical M9: For me its a "Blue" pistol so I can activate coolheaded because of the lower requierd skillpoints. You could even use Determined it's up to you. Predatory because if I got the space and time I will finish my enemy with the pistol to activate it.

- GEAR -

So I tried to get my gear as resistant as possible and for me I found a good solution with the named stats. 

- SKILLS -

Pulse Scramble: You avoid getting tagged and getting extra damage from enemys I reach my CHC cap on the House and nearly with the M4 (60%). And personally for me it's more chill to see where the enemy is. Either to block his way out of the fight or to avoid him (to heal or so).

Immunizer: To get rid of that s**t bleeding from Predators. Remember always to blow it up to get the instant healboost.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    534,677
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    623,874
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    445,481
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    43%
Critical hit chance with the primary weapon
Critical Hit Damage:    127.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,699
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    33,532
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.85m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    441,364
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    551,358
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    331,371
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    27%
Critical hit chance with the secondary weapon
Critical Hit Damage:    115%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,190
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    34,016
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    242,209
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    320,525
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    163,894
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    18.5%
Critical hit chance with the sidearm
Critical Hit Damage:    59%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    16,008
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    32,976
Damage dealt per bullet with a headshot from the sidearm
Range:    14.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    6,041
The minimum amount of firearms this build will have
Max Firearms:    6,549
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,884
The minimum amount of stamina this build will have
Max Stamina:    6,421
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,062
The minimum amount of electronics this build will have
Max Electronics:    3,228
The maximum amount of electronics this build will have when fully optimized
Skill Power:    96,840
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    332,834
The maximum amount of health this build will have when fully optimized
Max Toughness:    500,486
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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