Blackout GE Build - Heavy

    PvE

by BiscuitBro last updated Apr 12, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

328,186

Firearms  

  5353

Toughness

455,446

Stamina  

  6423

Skill Power

120,840

Electronics  

  4028

Gear

classified gear icon Striker Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Striker Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
LMG Damage  (12%)
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon Striker Knee Pads
Enemy Armor Damage  (4%)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Damage to Elites  (16%)

1401

classified gear icon Nomad Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Big Alejandro

Small RDS scope
Stability  (14%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Muzzle brake
Stability  (14%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Lightweight M4

Small RDS scope
Stability  (14%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Angled Grip
Stability  (14%)
Accuracy  (2.5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Damascus

Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 

Skills

Talents

Build Guide

The main weapon of this is the Big Alejandro. If you don't have that then use another LMG with similar traits or use a M4 or House. If you are using the Big Alejandro the stay and cover as much as possible, you could also try putting more into Firearms since you will be in cover more. The main stats can also be changed up, personally I wouldn't spec into electronics but I can't roll that off of my ninja bag so that's why its on this build. Try to get damage to elites and enemy armor damage as high as possible. I recommend using stability mods so you can constantly hit the target. If you are using other weapons then go for burst damage because the shock bullets will stun the enemies and keep them place so taking them down asap will be easier. The traits on the gloves should be changed for whatever weapons you have. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    328,186
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    424,879
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    231,494
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    13,912
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    25,737
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    364,221
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    461,694
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    266,749
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,699
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    32,723
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    203,725
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    274,297
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    133,154
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    19,233
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    39,621
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    4,972
The minimum amount of firearms this build will have
Max Firearms:    5,353
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,882
The minimum amount of stamina this build will have
Max Stamina:    6,423
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,743
The minimum amount of electronics this build will have
Max Electronics:    4,028
The maximum amount of electronics this build will have when fully optimized
Skill Power:    120,840
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    302,881
The maximum amount of health this build will have when fully optimized
Max Toughness:    455,446
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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