Blackout GE Build - Marksman

    PvE

by BiscuitBro last updated Apr 12, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

507,544

Firearms  

  5353

Toughness

455,446

Stamina  

  6423

Skill Power

134,179

Electronics  

  4028

Gear

classified gear icon Sentry Chest
Enemy Armor Damage  (6%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

NinjaBike Messenger Bag
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

classified gear icon Sentry Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon D3-FNC Gloves
Assault Rifle Damage  (12%)
Enemy Armor Damage  (8%)
Health on Kill  (5%)
 

1401

classified gear icon Sentry Knee Pads
Enemy Armor Damage  (4%)
Damage to Elites  (16%)
Shock Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Nomad Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  MDR Battle Rifle

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Angled Grip
Stability  (14%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Secondary Weapon  -  Historian

VX-1 scope (12x)
Headshot Damage  (18.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Stability  (3%)
Critical Hit Chance  (3.5%)
 

Off Hand Weapon  -  Golden Rhino

T2 Micro red dot sight - Tan
Headshot Damage  (6%)
Accuracy  (2.5%)
Critical Hit Chance  (3.5%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Stability  (3%)
 

Skills

Talents

Build Guide

The main weapon of this is the Urban MDR. The weapons in the secondary and sidearm slots aren't as important, so go with what you like to use. The main stats can also be changed up, personally i wouldn't spec into electronics but i can't roll that off of my ninja bag so that's why its on this build. Try to get damage to elites and enemy armor damage as high as possible and go for headshots. The stats on the weapon mods cna also be changed to preference, but i recommend going for headshot damage and stability. I'll have a version of this for automatic weapons up soon.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    507,544
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    725,114
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    289,975
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    49,365
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    125,387
Damage dealt per bullet with a headshot from the primary weapon
Range:    29.40m
Optimal range for the primary weapon
Reload Time:    2.40s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    441,661
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    675,526
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    207,796
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    41,271
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    136,606
Damage dealt per bullet with a headshot from the secondary weapon
Range:    60.00m
Optimal range for the secondary weapon
Reload Time:    2.90s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    284,507
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    388,371
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    180,643
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    33,257
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    71,835
Damage dealt per bullet with a headshot from the sidearm
Range:    18.00m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    4,972
The minimum amount of firearms this build will have
Max Firearms:    5,353
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,882
The minimum amount of stamina this build will have
Max Stamina:    6,423
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,743
The minimum amount of electronics this build will have
Max Electronics:    4,028
The maximum amount of electronics this build will have when fully optimized
Skill Power:    134,179
Improves skills
Skill Haste:    7%
Improves the cooldowns of skills
Max Health:    302,881
The maximum amount of health this build will have when fully optimized
Max Toughness:    455,446
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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