D3-FNC Offensive Tank - Updated

    PvP

by okhuskerfan last updated Oct 4, 2018    Patch v1.8

   

Votes: +13

   

Primary DPS

337,801

Firearms  

  4157

Toughness

588,335

Stamina  

  8813

Skill Power

122,178

Electronics  

  2961

Gear

classified gear icon D3-FNC Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon D3-FNC Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon D3-FNC Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon D3-FNC Gloves
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
SMG Damage  (12%)
 

1401

classified gear icon D3-FNC Knee Pads
Skill Power  (13339)
Bleed Resistance  (33%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon D3-FNC Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 2
  

267

Gear Mod - Stamina Mod
Skill Power  (3335)
QUANTITY - 2
  

267

Performance Mod
Riotshield Damage
QUANTITY - 2
  
 
Performance Mod
Riotshield Damage Resist
QUANTITY - 2
  
 

Primary Weapon  -  PP-19

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Secondary Weapon  -  The House

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Off Hand Weapon  -  Golden Rhino

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

This is a group PVP build. You will get overwhelmed trying to use this solo against a 2-4 man group. 

Tanky, but strong consistent damage. Although this build can handle quite a bit of damage, as soon as your shield health gets half way, start evasive maneuvering. It's fun to use, and you get to be the hero of your group by getting most fo the aggro from other players. The goal is to stay in their face while your team is providing DPS support. The disrupter can be interchanged with an Immune station if you're constantly running into people using all manners of turrets. 

Takes a bit to get used to, but once you have the movement down you'll have an absolute blast.

Best build on this game. 

Have fun Agents.

PS, the page says 4900 firearms. That is wrong. You'll have around 4100 firearms, 9050 or so Stamina, and 2900 or so Electronics. For your gun talents you won't be able to unlock Responsive so it is crucial to have that in the Free Slot.

Edit: I read the firearms wrong, so disregard the above FA statement.

Edit: Since I posted this build, I made a few tweaks, namely to add more crit chance and different weapons. My skillpower on this build was a bit too high, so I found some Stamina mods with skillpower and ended up using those in order to add 4% more crit chance to my mask. Skillpower now sits around 121K.  The guns, specifically relating to the PP-19 is a big one that I have found can change the tide of battle. The 117 round magazine and a bit slower ROF will help you consistently land all shots and keep plugging them with bullets while they are trying to reload. The House has changed to a Deadly, Hurried version. Reload is so damn important in this build because while in your shield it's so slow. The PP-19 is equipped with Deadly, Hurried, and Responsive in the free slot. That hurried talent makes sure that you reload your 117 round clip before your opponent is even through their medkit animation. You will tank and cause disruption with this build. With the crit chance around almost 50% people will discount your damage until they try to face trade. You will keep people constantly moving allowing your team to move and not take so much focus fire.  

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    337,801
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    398,216
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    277,385
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    41.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    102%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    17,024
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    27,579
Damage dealt per bullet with a headshot from the primary weapon
Range:    16.00m
Optimal range for the primary weapon
Reload Time:    2.35s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    411,291
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    481,409
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    341,174
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    41.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    122.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,297
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    28,020
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    270,048
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    356,459
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    183,636
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15.5%
Critical hit chance with the sidearm
Critical Hit Damage:    81.5%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    30,279
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    62,375
Damage dealt per bullet with a headshot from the sidearm
Range:    18.00m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,022
The minimum amount of stamina this build will have
Max Stamina:    8,813
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    122,178
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    391,255
The maximum amount of health this build will have when fully optimized
Max Toughness:    588,335
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    30%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (4)
  • @DerpyMcDerp736 Sorry man, I know it's a way late replay. Yes, I found a PP-19 and a House with better talents suitable for this build. I guess an ideal House would be a Deadly, Vicious... but Deadly, Hurried has been fun to work with when you reload in 1 second and keep firing.

  • Hurried is a great substitute for Unforgiving

  • Are you able to switch out Unforgiving for anything else?

  • Nice build. You might want to trade Shock Resist for something like Disrupt. Good job.

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