Basic Reclaimer + Tactician + Ninjabike Healer

    PvE

by Iyosin last updated Feb 9, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

340,794

Firearms  

  2832

Toughness

341,585

Stamina  

  3899

Skill Power

306,433

Electronics  

  8435

Gear

Reclaimer Chest
Skill Haste  (9%)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1272

Reclaimer Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1272

Tactician Gloves
Assault Rifle Damage  (12%)
Skill Haste  (9%)
Enemy Armor Damage  (8%)
 

1272

Reclaimer Knee Pads
Skill Power  (13339)
Burn Resistance  (33%)
Shock Resistance  (33%)
Damage to Elites  (16%)

1272

Tactician Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Skill Power  (3335)
QUANTITY - 5
  

267

Performance Mod
Support Station Healing Rate
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Stability  (3%)
Critical Hit Damage  (4%)
 

Skills

Talents

Build Guide

Reclaimer Tactician's Ninjabike healer setup. Suitable for non-classified or classified users.

Puts you over the skill haste cap by 5%. Could swap out chest to Vigorous high end chest piece, Ninjabike to Inventive high end backpack and the gloves and holster to Reclaimers for a similarly powerful build. You would need to swap 3 of the electronics/skill power mods to electronics/skill haste as well.

Some PVE content will allow you to swap our Defib for a fire turret or other offense or crowd control skill.

Do not hesitate to use your signature ability, with your skill power, skill haste and determined on your weapon they will become available very quickly. Pop your support station before it expires for the extra 33% heal from it. Try to kill a target to proc Talented before dropping your support station or using any offensive ability for the 15% extra skill power, this is also true if you use Death by Proxy instead of Combat Medic as a talent.

You could use support station duration or range mods instead of healing speed mods as well, it's personal preference. I prefer the healing speed mods for this build for this increased healing from the station as the station is going to be noticeably weaker than the Reclaimer 6pc variant in terms of healing output. The healing speed mods help make up for some of that.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    340,794
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    458,878
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    222,710
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    15,169
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    32,159
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    340,794
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    458,878
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    222,710
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    10.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,169
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    32,159
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    198,172
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    265,088
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    131,256
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the sidearm
Critical Hit Damage:    33%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    12,352
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    25,446
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    2,674
The minimum amount of firearms this build will have
Max Firearms:    2,832
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,583
The minimum amount of stamina this build will have
Max Stamina:    3,899
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    7,450
The minimum amount of electronics this build will have
Max Electronics:    8,435
The maximum amount of electronics this build will have when fully optimized
Skill Power:    306,433
Improves skills
Skill Haste:    49%
Improves the cooldowns of skills
Max Health:    227,161
The maximum amount of health this build will have when fully optimized
Max Toughness:    341,585
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
Comments (1)
  • There's a problem with your build. Your firearms stat doesn't meet the requirements to unlock the Competent and Talented weapon talents. I'd suggest swapping one of the electronic mods out for a firearms mod.

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