True Reclaimer

    PvE

by Bluewater_85 last updated Apr 18, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

265,001

Firearms  

  4029

Toughness

366,967

Stamina  

  2961

Skill Power

302,919

Electronics  

  9208

Gear

classified gear icon Reclaimer Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Reclaimer Backpack
Skill Power  (13339)
Bleed Resistance  (17%)
 
 

1401

classified gear icon Reclaimer Mask
Health on Kill  (5%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Reclaimer Gloves
Enemy Armor Damage  (8%)
Assault Rifle Damage  (12%)
Skill Haste  (9%)
 

1401

classified gear icon Reclaimer Knee Pads
Health  (16674)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Reclaimer Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Gear Mod - Electronics Mod
Health  (3335)
QUANTITY - 1
  

267

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 3
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 2
  
 
Performance Mod
Pulse Critical Hit Damage
QUANTITY - 2
  
 

Primary Weapon  -  Big Alejandro

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Accuracy  (2.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 

Secondary Weapon  -  Bullfrog

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Golden Rhino

T2 Micro red dot sight - Tan
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Reload Speed  (5%)
Stability  (3%)
 

Skills

Talents

Build Guide

Switched out mods for firearms with 3K electronics   

Replaced CHD with 13K electronics on backpack

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    265,001
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    342,776
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    187,226
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    66%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    11,190
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    20,701
Damage dealt per bullet with a headshot from the primary weapon
Range:    30.80m
Optimal range for the primary weapon
Reload Time:    5.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    327,392
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    419,775
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    235,010
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    86.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    15,498
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    28,051
Damage dealt per bullet with a headshot from the secondary weapon
Range:    30.80m
Optimal range for the secondary weapon
Reload Time:    1.90s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    248,463
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    333,965
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    162,962
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    3.5%
Critical hit chance with the sidearm
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    29,960
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    61,718
Damage dealt per bullet with a headshot from the sidearm
Range:    18.00m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    3,746
The minimum amount of firearms this build will have
Max Firearms:    4,029
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,834
The minimum amount of stamina this build will have
Max Stamina:    2,961
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,407
The minimum amount of electronics this build will have
Max Electronics:    9,208
The maximum amount of electronics this build will have when fully optimized
Skill Power:    302,919
Improves skills
Skill Haste:    18%
Improves the cooldowns of skills
Max Health:    244,041
The maximum amount of health this build will have when fully optimized
Max Toughness:    366,967
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    17%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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