Fire walker

    PvE

by Bluewater_85 last updated May 21, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

333,190

Firearms  

  3495

Toughness

365,984

Stamina  

  3495

Skill Power

289,579

Electronics  

  9208

Gear

classified gear icon FireCrest Chest
Health on Kill  (5%)
All Resistance  (4%)
Ammo Capacity  (56%)
 

1401

classified gear icon FireCrest Backpack
Health  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon FireCrest Mask
Critical Hit Chance  (4%)
Increased Kill XP  (14%)
 
 

1401

classified gear icon FireCrest Gloves
Assault Rifle Damage  (12%)
Skill Haste  (9%)
Enemy Armor Damage  (8%)
 

1401

classified gear icon FireCrest Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Blind/Deaf Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon FireCrest Holster
Health  (8337)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Health  (3335)
QUANTITY - 2
  

267

Gear Mod - Stamina Mod
Exotic Damage Resilience  (2%)
QUANTITY - 1
  

267

Gear Mod - Electronics Mod
Exotic Damage Resilience  (2%)
QUANTITY - 1
  

267

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 1
  

267

Performance Mod
Turret Health
QUANTITY - 1
  
 
Performance Mod
Turret Duration
QUANTITY - 2
  
 
Performance Mod
Support Station Range
QUANTITY - 0
  
 

Primary Weapon  -  Lightweight M4

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 
Handstop
Reload Speed  (31%)
Critical Hit Damage  (4%)
Optimal Range  (5%)
 

Secondary Weapon  -  Big Alejandro

ACOG scope (4x)
Accuracy  (18%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Golden Rhino

T2 Micro red dot sight - Tan
Headshot Damage  (6%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
PEQ-15 Laser (all color variations)
Accuracy  (18%)
Reload Speed  (5%)
Stability  (3%)
 

Skills

Talents

Build Guide

Tweaked talents and new primary weapon.   Really improved damage.  Moved to L4 with talented and intense with determined as free ability that combined with wildfire and death by proxy talents have boosted the turrets damage    

This build is working very well as healer plus some DPS on heroic and legendary missions in groups.  Okay solo in DZ and underground, but still toast if rogues catch me...

I'm sticking with true reclaimer for resistance.  

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    333,190
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    423,815
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    242,564
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the primary weapon
Critical Hit Damage:    70%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    16,097
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    29,136
Damage dealt per bullet with a headshot from the primary weapon
Range:    30.80m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    263,995
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    343,564
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    184,426
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the secondary weapon
Critical Hit Damage:    45.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    10,693
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    20,424
Damage dealt per bullet with a headshot from the secondary weapon
Range:    29.40m
Optimal range for the secondary weapon
Reload Time:    5.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    239,672
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    321,379
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    157,965
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    8.5%
Critical hit chance with the sidearm
Critical Hit Damage:    29%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    28,631
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    58,979
Damage dealt per bullet with a headshot from the sidearm
Range:    18.00m
Optimal range for the sidearm
Reload Time:    1.80s
Reload time for the sidearm
Min Firearms:    3,290
The minimum amount of firearms this build will have
Max Firearms:    3,495
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,290
The minimum amount of stamina this build will have
Max Stamina:    3,495
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    8,407
The minimum amount of electronics this build will have
Max Electronics:    9,208
The maximum amount of electronics this build will have when fully optimized
Skill Power:    289,579
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    243,387
The maximum amount of health this build will have when fully optimized
Max Toughness:    365,984
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    33%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    0%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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