Predator's Mark PvP

    PvP

by ApacheChief last updated Apr 23, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

523,646

Firearms  

  4157

Toughness

600,379

Stamina  

  9080

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Predator's Mark Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Predator's Mark Backpack
Critical Hit Damage  (9%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Predator's Mark Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Predator's Mark Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Predator's Mark Knee Pads
Critical Hit Damage  (9%)
Shock Resistance  (33%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Predator's Mark Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Crit Chance  (1%)
QUANTITY - 5
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 4
  
 

Primary Weapon  -  MDR Battle Rifle

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Secondary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Description: This Predator's Mark Build is strong for group PvP with a healer due to the lack of sustain on the build. This main stat distribution and major attributes is aimed at achieving the highest bleed damage possible, which is great is great for mid range combat, where the set is not forced to face tank with strikers and nomads. 

Weapons: I recommend using assault rifles as this build is best at medium range, as it will usually lose in CQC combat with classified striker and nomad builds. I went with an Urban MDR because its high per bullet damage will result in very strong bleeds and its exotic talent synergizes well with the build. The secondary can be another assault rifle or an SMG like the House to take advantage of the high CHC for the bleed.

Skills: I use the immunizer support station to cleanse status effects and for healing, and the scrambler pulse for bonus crit.

Character Talents: On the Move and Critical Save are great for the extra tankiness, and precision grant bonus crit on headshot. Strike back is great for recovering your skills back. You can also swap out a talent for tactical advance to boost up your bullet damage to create stronger bleeds. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    523,646
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    671,617
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    375,675
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    25.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    140.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    51,365
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    106,326
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    1.92s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    464,874
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    537,496
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    392,252
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    48%
Critical hit chance with the secondary weapon
Critical Hit Damage:    140.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    17,914
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    29,021
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.85m
Optimal range for the secondary weapon
Reload Time:    1.66s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    540,880
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    657,617
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    424,143
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    15%
Critical hit chance with the sidearm
Critical Hit Damage:    60%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    126,465
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    202,344
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.64s
Reload time for the sidearm
Min Firearms:    3,903
The minimum amount of firearms this build will have
Max Firearms:    4,157
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    8,250
The minimum amount of stamina this build will have
Max Stamina:    9,080
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    9%
Improves the cooldowns of skills
Max Health:    399,265
The maximum amount of health this build will have when fully optimized
Max Toughness:    600,379
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    67%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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