PvP Hexotic

    PvP

by ApacheChief last updated Jul 6, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

449,974

Firearms  

  6034

Toughness

439,864

Stamina  

  4966

Skill Power

160,319

Electronics  

  4166

Gear

Barret's bulletproof vest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Specialized Backpack
Skill Power  (13339)
Burn Resistance  (17%)
 
 

1272

Refreshed Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1272

Skulls MC Gloves
Assault Rifle Damage  (12%)
Critical Hit Damage  (17%)
Critical Hit Chance  (6%)
 

1272

Shortbow Championship Pads
Health  (16674)
Shock Resistance  (33%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1272

Nimble Holster
Critical Hit Chance  (4%)

1272

1272

1272

Gear Mods

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 4
  

267

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Description: This Hexotic build is solid for DZ farming and can hold its own when fighting other players if the user does not have a better classified set. The set does solid damage and has good utility and survivability, but is outclassed by the popular classified builds. 

Weapons: You can use whatever weapon type you are most comfortable with, but I recommend using favorite assault rifles as this build is best at medium range, as it will usually lose in CQC combat with classified striker and nomad builds. The primary assault rifle comes with responsive unforgiving and competent, while the secondary weapon has deadly competent and unforgiving for long range combat. I recommend a double barrel sawed off to finish kills for bonus healing and signature skill cooldown.

Skills: I use the immunizer support station to cleanse status effects and for healing, and the booster shot for healing and buffs. You can alternatively use the pulse to spot enemies and for bonus crit. 

Character Talents: On the Move and Critical Save are great for the extra tankiness, and precision grant bonus crit on headshot. Strike back is great for recovering your skills when solo, and combat medic is great for groups for bonus healing. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    449,974
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    568,807
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    331,141
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    20.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    103.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,652
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    36,749
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    458,374
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    577,207
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    339,541
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    20.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    118.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,652
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    36,749
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    602,808
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    737,564
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    468,052
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    10%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    145,986
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    233,577
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    5,404
The minimum amount of firearms this build will have
Max Firearms:    6,034
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,492
The minimum amount of stamina this build will have
Max Stamina:    4,966
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,811
The minimum amount of electronics this build will have
Max Electronics:    4,166
The maximum amount of electronics this build will have when fully optimized
Skill Power:    160,319
Improves skills
Skill Haste:    24%
Improves the cooldowns of skills
Max Health:    292,519
The maximum amount of health this build will have when fully optimized
Max Toughness:    439,864
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    67%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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