AlphaBridge Classy Sniper

    PvE

by Pong3r last updated Apr 8, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

261,203

Firearms  

  5353

Toughness

413,447

Stamina  

  5492

Skill Power

197,298

Electronics  

  5353

Gear

classified gear icon Alpha Bridge Chest
Skill Haste  (9%)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Alpha Bridge Backpack
Skill Power  (13339)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Alpha Bridge Mask
Skill Power  (10030)
Damage to Elites  (12%)
 
 

1401

classified gear icon Alpha Bridge Gloves
Skill Haste  (9%)
Critical Hit Damage  (17%)
Marksman Rifle Damage  (12%)
 

1401

classified gear icon Alpha Bridge Knee Pads
Skill Power  (13339)
Damage to Elites  (16%)
Shock Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon Alpha Bridge Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 5
  

267

Performance Mod
Sticky Bomb Explosion Range
QUANTITY - 4
  
 

Primary Weapon  -  Classic M44 Carbine

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 

Secondary Weapon  -  M700 Carbon

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Optimal Range  (5%)
Reload Speed  (5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Classy 6-P AlphaBridge PVE Sniper

So after only getting 1 pair of gloves for my set which came with MMR native dmg I thought I would try to put something together for this set. To take full advantage of the 6-P classy bonus you need an even stat spread of 5.3/5.3/5.2 for maximum duration of mini-signature skills that rotate every 6 seconds and have a 10s duration.

Prioritize Skill Haste. Healing will come from Recovery Link and some HoK. You dictate the start of engagements by picking an elevated position at a distance to maximize the opening shot damage with your Classic M44. Make sure u are >30m away and elevated. You should be able to 1-shot the first enemy if you Crit to the head. This will start your sig skills. Switch to Carbon and snapshot headshots taking advantage of Balanced & Disciplined. Space out your skills to maximize Competent damage and Flashbang a group or shielded heavies.

Its a fun and refreshing take on sniping because you have both damage and sustain. You can run Immunizer over Pulse or Flashbang for healing/rez as well. Knees and Backpack you can run extra health over SP if you don’t use Pulse for more tankiness. Gloves can also have HoK over Skill Haste if you can’t have perfect roll.

Try it out if you like sniping and tell me what you think!

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    261,203
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    382,686
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    139,719
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the primary weapon
Critical Hit Damage:    83%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    156,056
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    443,199
Damage dealt per bullet with a headshot from the primary weapon
Range:    60.00m
Optimal range for the primary weapon
Reload Time:    0.60s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    254,052
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    371,195
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    136,910
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    7%
Critical hit chance with the secondary weapon
Critical Hit Damage:    107.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    144,182
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    409,478
Damage dealt per bullet with a headshot from the secondary weapon
Range:    63.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    638,955
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    786,406
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    491,504
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    159,739
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    255,582
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    4,972
The minimum amount of firearms this build will have
Max Firearms:    5,353
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,043
The minimum amount of stamina this build will have
Max Stamina:    5,492
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    4,972
The minimum amount of electronics this build will have
Max Electronics:    5,353
The maximum amount of electronics this build will have when fully optimized
Skill Power:    197,298
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    274,951
The maximum amount of health this build will have when fully optimized
Max Toughness:    413,447
Toughness is a combination of max health and armor
Max Health on Kill:    5%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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