pvp exotic

    PvP

by lukthib last updated Apr 7, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

414,625

Firearms  

  5500

Toughness

536,668

Stamina  

  6834

Skill Power

84,960

Electronics  

  2832

Gear

Barret's bulletproof vest
Exotic Damage Resilience  (11%)
Health  (16674)
Ammo Capacity  (56%)
 

1272

NinjaBike Messenger Bag
Critical Hit Damage  (9%)
Ammo Capacity  (56%)
 
 

1272

Ferro's Oxygen Mask
Exotic Damage Resilience  (11%)
Burn Resistance  (17%)
 
 

1272

Skulls MC Gloves
Assault Rifle Damage  (12%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1272

Shortbow Championship Pads
Health  (16674)
Shock Resistance  (33%)
Burn Resistance  (33%)
Disorient Resistance  (33%)

1272

Colonel Bliss's Holster
Health  (8337)

1272

1272

1272

Gear Mods

Gear Mod - Firearms Mod
Exotic Damage Resilience  (2%)
QUANTITY - 2
  

267

Gear Mod - Stamina Mod
Exotic Damage Resilience  (2%)
QUANTITY - 3
  

267

Performance Mod
Pulse Critical Hit Chance
QUANTITY - 0
  
 

Primary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Stability  (3%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Secondary Weapon  -  Lightweight M4

552 Holo sight
Critical Hit Chance  (8.5%)
Stability  (3%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Reload Speed  (5%)
 
Large suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Accuracy  (2.5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Centurion

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
Compensator
Stability  (14%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    414,625
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    521,054
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    308,196
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    18%
Critical hit chance with the primary weapon
Critical Hit Damage:    96%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    18,904
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    34,217
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    424,821
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    531,250
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    318,393
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    23%
Critical hit chance with the secondary weapon
Critical Hit Damage:    92%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    18,904
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    34,217
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    205,595
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    269,996
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    141,193
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    13%
Critical hit chance with the sidearm
Critical Hit Damage:    74%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    27,007
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    54,014
Damage dealt per bullet with a headshot from the sidearm
Range:    12.00m
Optimal range for the sidearm
Reload Time:    1.40s
Reload time for the sidearm
Min Firearms:    4,948
The minimum amount of firearms this build will have
Max Firearms:    5,500
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    6,085
The minimum amount of stamina this build will have
Max Stamina:    6,834
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,674
The minimum amount of electronics this build will have
Max Electronics:    2,832
The maximum amount of electronics this build will have when fully optimized
Skill Power:    84,960
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    356,896
The maximum amount of health this build will have when fully optimized
Max Toughness:    536,668
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    22%
How much exotic damage is mitigated
Bleed Resistance:    0%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    50%
How high a resistance to Burning this build will have
Disorient Resistance:    33%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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