DeadEYE PvP

    PvP

by ApacheChief last updated Apr 23, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

592,772

Firearms  

  8012

Toughness

379,643

Stamina  

  4028

Skill Power

124,205

Electronics  

  4029

Gear

Reckless Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

classified gear icon DeadEYE Backpack
Health  (13339)
Burn Resistance  (17%)
 
 

1401

classified gear icon DeadEYE Mask
Exotic Damage Resilience  (11%)
Burn Resistance  (17%)
 
 

1401

classified gear icon DeadEYE Gloves
Critical Hit Damage  (17%)
Marksman Rifle Damage  (12%)
Skill Haste  (9%)
 

1401

classified gear icon DeadEYE Knee Pads
Health  (16674)
Shock Resistance  (33%)
Bleed Resistance  (33%)
Burn Resistance  (33%)

1401

classified gear icon DeadEYE Holster
Skill Haste  (7%)

1401

1401

1401

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 4
  

267

Gear Mod - Firearms Mod
Skill Power  (3335)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Paratrooper SVD

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Damage  (4%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Secondary Weapon  -  M700 Carbon

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Damage  (4%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Optimal Range  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Ti-RANT Suppressor
Critical Hit Chance  (8.5%)
Critical Hit Damage  (4%)
Headshot Damage  (6%)
 
Small laser pointer
Accuracy  (18%)
Critical Hit Damage  (4%)
Reload Speed  (5%)
 

Skills

Talents

Build Guide

Description: This DeadEYE build works well as a sniper group PvP build, granting 100% CHC with MMRs if the user is in cover. The build is best used at long range, where other weapon types lose effectiveness and where the user is less likely to be targeted. 

Weapons: I went with 2 MMRs for this build, as this build is only strong at long range, where is can quickly take down any build while avoiding most damage. The SVD comes with deadly prepared competent and can be used for rapid fire shots, while the M700 comes with competent prepared elevated for high damage, precise sniping. The pistol is largely useless but I went with and X-45 with coolheaded toxic to recharge my signature skill.   

Skills: I use the scrambler pulse to hide from enemy pulses and provide bonus CHD, and the booster shot for the heal, ADR, and AWD.

Talents: Critical Save and Strike Back are useful for staying alive as best as possible, while tactical advance and evasive action pair nicely for increased damage resilience during cover to cover that also increases your damage. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    592,772
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    866,850
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    318,695
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the primary weapon
Critical Hit Damage:    142.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    74,952
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    203,869
Damage dealt per bullet with a headshot from the primary weapon
Range:    39.10m
Optimal range for the primary weapon
Reload Time:    2.30s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    268,327
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    392,393
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    144,262
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    0%
Critical hit chance with the secondary weapon
Critical Hit Damage:    127.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    163,357
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    444,332
Damage dealt per bullet with a headshot from the secondary weapon
Range:    69.00m
Optimal range for the secondary weapon
Reload Time:    1.95s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    325,292
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    432,110
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    218,473
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    12%
Critical hit chance with the sidearm
Critical Hit Damage:    70%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    19,718
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    40,620
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    7,338
The minimum amount of firearms this build will have
Max Firearms:    8,012
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    3,743
The minimum amount of stamina this build will have
Max Stamina:    4,028
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,746
The minimum amount of electronics this build will have
Max Electronics:    4,029
The maximum amount of electronics this build will have when fully optimized
Skill Power:    124,205
Improves skills
Skill Haste:    37%
Improves the cooldowns of skills
Max Health:    277,718
The maximum amount of health this build will have when fully optimized
Max Toughness:    379,643
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    11%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    67%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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