Banshee DZ PvP

    PvP

by ApacheChief last updated Jul 6, 2018    Patch v1.8

   

Votes: 0

   

Primary DPS

437,141

Firearms  

  6421

Toughness

489,425

Stamina  

  5620

Skill Power

124,710

Electronics  

  4157

Gear

classified gear icon Banshee Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1401

classified gear icon Banshee Backpack
Health  (13339)
Bleed Resistance  (17%)
 
 

1401

classified gear icon Banshee Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1401

classified gear icon Banshee Gloves
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
Assault Rifle Damage  (12%)
 

1401

classified gear icon Banshee Knee Pads
Health  (16674)
Shock Resistance  (33%)
Bleed Resistance  (33%)
Disrupt Resistance  (33%)

1401

classified gear icon Banshee Holster
Critical Hit Chance  (4%)

1401

1401

1401

Gear Mods

Gear Mod - Firearms Mod
Skill Haste  (3%)
QUANTITY - 4
  

267

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Accuracy  (2.5%)
Stability  (3%)
 

Secondary Weapon  -  Lightweight M4

C79 scope (3-4x)
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Critical Hit Damage  (4%)
 
SR-7 Suppressor
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Headshot Damage  (6%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Accuracy  (2.5%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Build Guide

Description: This Banshee build works well in the DZ in to hunt down rogue agents, stacking several multiplicative bonuses to increase your damage significantly. Alternatively, it will increase the rewards a group receives for surviving manhunts. This hybrid stat distribution means that the user will do high damage, and have good toughness and skills. 

Weapons: I went with assault rifles for this build, as this build is best suited for medium range combat where you are not face tanking against Nomad and Striker builds, where they have the advantage.One assault rifle comes with responsive unforgiving and competent for close quarters combat, while the other comes with unforgiving deadly competent for mid to long range. In the pistol I use the sawed off shotgun in the pistol slot to finish off enemies to activate predatory and determined. 

Skills: I use the immunizer support station to cleanse status effects and for the healing, and booster shot for the healing and buffs. You can switch out booster shot to a scrambler pulse.  

Talents: On the Move and Critical Save are great for the extra tankiness, and Precision gives bonus crit on a headshot. Strike back is great for lowering your skill cooldowns when you need a heal the most. 

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    437,141
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    552,013
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    322,269
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    20.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    107.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    20,194
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    37,763
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    445,261
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    560,134
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    330,389
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    20.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    122.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    20,194
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    37,763
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    619,428
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    757,899
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    480,956
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    10%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    150,010
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    240,017
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    5,884
The minimum amount of firearms this build will have
Max Firearms:    6,421
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    5,200
The minimum amount of stamina this build will have
Max Stamina:    5,620
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    3,903
The minimum amount of electronics this build will have
Max Electronics:    4,157
The maximum amount of electronics this build will have when fully optimized
Skill Power:    124,710
Improves skills
Skill Haste:    24%
Improves the cooldowns of skills
Max Health:    325,478
The maximum amount of health this build will have when fully optimized
Max Toughness:    489,425
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    50%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    17%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    33%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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