Classified Survivor (Nomad)

    PvE

by Masenku last updated Aug 12, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

514,913

Firearms  

  7745

Toughness

451,638

Stamina  

  5227

Skill Power

88,830

Electronics  

  2961

Gear

classified gear icon Nomad Chest
Health  (16674)
Health on Kill  (5%)
Ammo Capacity  (56%)
 

1401

classified gear icon Nomad Backpack
Weapon Stability  (16.5%)
Ammo Capacity  (56%)
 
 

1401

classified gear icon Nomad Mask
Enemy Armor Damage  (8%)
Damage to Elites  (12%)
 
 

1401

classified gear icon Nomad Gloves
SMG Damage  (12%)
Critical Hit Chance  (6%)
Critical Hit Damage  (17%)
 

1401

classified gear icon Nomad Knee Pads
Health  (16674)
Damage to Elites  (16%)
Burn Resistance  (33%)
Bleed Resistance  (33%)

1401

classified gear icon Nomad Holster
Weapon Reload Speed  (20.5%)

1401

1401

1401

Gear Mods

Gear Mod - Stamina Mod
Damage To Elites  (4%)
QUANTITY - 5
  

214

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Rate of Fire  (6.3%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Secondary Weapon  -  The House

PRO red dot sight
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Extended Magazine
Magazine Size  (121%)
Critical Hit Chance  (3.5%)
Reload Speed  (5%)
 
Loud vent brake
Critical Hit Damage  (20.5%)
Critical Hit Chance  (3.5%)
Stability  (3%)
 
Small Grip
Critical Hit Damage  (20.5%)
Stability  (3%)
Reload Speed  (5%)
 

Off Hand Weapon  -  First Wave X-45

Extended Magazine
Magazine Size  (121%)
Reload Speed  (5%)
Rate of Fire  (6.3%)
 
Muzzle brake
Stability  (14%)
Headshot Damage  (6%)
Accuracy  (2.5%)
 
Small laser pointer
Accuracy  (18%)
Reload Speed  (5%)
Stability  (3%)
 

Skills

Talents

Build Guide

This is my classified version of Survivor/Aggressor. The goal is to not die. You can face tank NPC's through PvE content or clear landmarks in the DZ with ease. The constant healing from Predatory, Improved Nomad's Resolve and HoK will keep you going. If you find you don't need Predatory, then run with Responsive instead. The secondary House and additional lives of Recovery Link and Nomad's Luck will help you keep your loot on the rope while extracting if rogue agents show up. My only goal is to see the rope go up. I don't care if I die as long as the loot makes it out.

Ideally the Primary House is Hurried and Responsive as this will work well for PvE and PvP. Then the secondary House can be an MP5 with Hurried, Responsive and Determined in it. 

I've had agents chase me for 15 min having to constantly re-initiate the rogue protocol as I kept running away while collecting my purple/gold caches or div tech. I only die when I stop running. If you find you don't feel the need for a healing skill then I would recommend an annoying skill combination (shock turret and gas seekers). Conceal pulse is nice to hide if you'd prefer that instead. I figure that I get found anyways, may as well be hard to put down.

If you don't have The House to run with the build, the pair of MP5's in Survivor/Aggressor will work very well too.

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    514,913
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    592,758
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    437,068
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    39%
Critical hit chance with the primary weapon
Critical Hit Damage:    103.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    22,400
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    33,600
Damage dealt per bullet with a headshot from the primary weapon
Range:    17.00m
Optimal range for the primary weapon
Reload Time:    2.07s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    484,396
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    557,627
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    411,165
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    39%
Critical hit chance with the secondary weapon
Critical Hit Damage:    103.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    22,400
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    33,600
Damage dealt per bullet with a headshot from the secondary weapon
Range:    17.00m
Optimal range for the secondary weapon
Reload Time:    2.07s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    285,385
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    382,641
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    188,128
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    6%
Critical hit chance with the sidearm
Critical Hit Damage:    42%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    17,953
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    36,984
Damage dealt per bullet with a headshot from the sidearm
Range:    16.00m
Optimal range for the sidearm
Reload Time:    1.60s
Reload time for the sidearm
Min Firearms:    7,110
The minimum amount of firearms this build will have
Max Firearms:    7,745
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    4,813
The minimum amount of stamina this build will have
Max Stamina:    5,227
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    2,834
The minimum amount of electronics this build will have
Max Electronics:    2,961
The maximum amount of electronics this build will have when fully optimized
Skill Power:    88,830
Improves skills
Skill Haste:    0%
Improves the cooldowns of skills
Max Health:    300,349
The maximum amount of health this build will have when fully optimized
Max Toughness:    451,638
Toughness is a combination of max health and armor
Max Health on Kill:    20%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    33%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    0%
How high a resistance to Shock this build will have
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