1.6 ThrowBack #TBT

    PvP

by Champ last updated Apr 3, 2018    Patch v1.8

   

Votes: +1

   

Primary DPS

456,088

Firearms  

  6033

Toughness

375,699

Stamina  

  3099

Skill Power

199,284

Electronics  

  6034

Gear

Vigorous Chest
Health  (16674)
Skill Haste  (9%)
Ammo Capacity  (56%)
 

1272

Specialized Backpack
Health  (13339)
Burn Resistance  (17%)
 
 

1272

Refreshed Mask
Critical Hit Chance  (4%)
Burn Resistance  (17%)
 
 

1272

Skulls MC Gloves
Assault Rifle Damage  (12%)
Critical Hit Chance  (6%)
Skill Haste  (9%)
 

1272

Shortbow Championship Pads
Health  (16674)
Burn Resistance  (33%)
Shock Resistance  (33%)
Bleed Resistance  (33%)

1272

Nimble Holster
Skill Haste  (7%)

1272

1272

1272

Gear Mods

Gear Mod - Electronics Mod
Skill Haste  (3%)
QUANTITY - 4
  

267

Gear Mod - Stamina Mod
Skill Haste  (3%)
QUANTITY - 1
  

267

Performance Mod
First Aid Self Heal
QUANTITY - 4
  
 

Primary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Secondary Weapon  -  Lightweight M4

VX-1 scope (12x)
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Extended Magazine
Magazine Size  (121%)
Rate of Fire  (6.3%)
Critical Hit Chance  (3.5%)
 
Omega rifle suppressor
Headshot Damage  (18.5%)
Critical Hit Damage  (4%)
Critical Hit Chance  (3.5%)
 
Short Grip
Critical Hit Damage  (20.5%)
Reload Speed  (5%)
Stability  (3%)
 

Off Hand Weapon  -  Double Barrel Sawed Off Shotgun

Skills

Talents

Detailed Stat Calculations

Average Weapon Damage Per Magazine:    456,088
Average damage per magazine at optimal range with the primary weapon and all bonuses included
Max Weapon Damage Per Magazine:    609,057
Maximum damage per magazine at optimal range with the primary weapon and all bonuses included
Min Weapon Damage Per Magazine:    303,118
Minimum damage per magazine at optimal range with the primary weapon and all bonuses included
Critical Hit Chance:    20.5%
Critical hit chance with the primary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the primary weapon
Body Damage:    19,651
Damage dealt per bullet with a bodyshot from the primary weapon
Headshot Damage:    41,659
Damage dealt per bullet with a headshot from the primary weapon
Range:    28.00m
Optimal range for the primary weapon
Reload Time:    2.50s
Reload time for the primary weapon
Average Weapon Damage Per Magazine:    456,088
Average damage per magazine at optimal range with the secondary weapon and all bonuses included
Max Weapon Damage Per Magazine:    609,057
Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included
Min Weapon Damage Per Magazine:    303,118
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included
Critical Hit Chance:    20.5%
Critical hit chance with the secondary weapon
Critical Hit Damage:    53.5%
Additional damage dealt with a critical hit from the secondary weapon
Body Damage:    19,651
Damage dealt per bullet with a bodyshot from the secondary weapon
Headshot Damage:    41,659
Damage dealt per bullet with a headshot from the secondary weapon
Range:    28.00m
Optimal range for the secondary weapon
Reload Time:    2.50s
Reload time for the secondary weapon
Average Weapon Damage Per Magazine:    595,130
Average damage per magazine at optimal range with the sidearm and all bonuses included
Max Weapon Damage Per Magazine:    729,876
Maximum damage per magazine at optimal range with the sidearm and all bonuses included
Min Weapon Damage Per Magazine:    460,383
Minimum damage per magazine at optimal range with the sidearm and all bonuses included
Critical Hit Chance:    10%
Critical hit chance with the sidearm
Critical Hit Damage:    25%
Additional damage dealt with a critical hit from the sidearm
Body Damage:    145,975
Damage dealt per bullet with a bodyshot from the sidearm
Headshot Damage:    233,560
Damage dealt per bullet with a headshot from the sidearm
Range:    11.00m
Optimal range for the sidearm
Reload Time:    0.80s
Reload time for the sidearm
Min Firearms:    5,401
The minimum amount of firearms this build will have
Max Firearms:    6,033
The maximum amount of firearms this build will have when fully optimized
Min Stamina:    2,902
The minimum amount of stamina this build will have
Max Stamina:    3,099
The maximum amount of stamina this build will have when fully optimized
Min Electronics:    5,404
The minimum amount of electronics this build will have
Max Electronics:    6,034
The maximum amount of electronics this build will have when fully optimized
Skill Power:    199,284
Improves skills
Skill Haste:    40%
Improves the cooldowns of skills
Max Health:    249,848
The maximum amount of health this build will have when fully optimized
Max Toughness:    375,699
Toughness is a combination of max health and armor
Max Health on Kill:    0%
Health on Kill is a percent of the health you get back when killing an enemy
Protection from Elites:    0%
Additional mitigation vs damage from Elite and Named enemies
Exotic Damage Resilience:    0%
How much exotic damage is mitigated
Bleed Resistance:    33%
How high a resistance to Bleeding this build will have
Blind Deaf Resistance:    0%
How high a resistance to Blindness/Deafness this build will have
Burn Resistance:    67%
How high a resistance to Burning this build will have
Disorient Resistance:    0%
How high a resistance to Disorientation this build will have
Disrupt Resistance:    0%
How high a resistance to Disruption this build will have
Shock Resistance:    33%
How high a resistance to Shock this build will have
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